The Mythology and Folklore Database
I87A2 - What are two? Dialogue, ATU (812*), 2010, H602.1.1., †H602.1.1.




53 Myths, Legends and Folktales
45 Unique Narratives for Motif I87A2
33 Cultures & Traditions where I87A2 is told
100 Mythemes Indexed
13 Sub-Motifs of Motif I87A2


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 Motif Summary  -   Motifs with Simlar Dispersals  -    Map of Myth Distribution   -   List of Traditions  -   Myths



Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

The antagonist names numbers from one to 7, 12, etc., the hero answers what each number corresponds to, and the antagonist is unable to refute him.

Berezkin category: Supernatural objects, objects and creatures

This is of motif type Adventures and tricks and is part group 10, Adventures


I87 has 13 other sub-motifs


I87.  The characters use an object belonging to the world of giants (a skull, an animal shoulder blade, a mitten) as a shelter. Cf. I87C: animals use an object belonging to the world of humans (a skull, a mitten, a sieve, etc.) as a shelter.
I87a.  A character of gigantic size turns out to be small in comparison with a character of even greater size, or the same character turns out to be small in some episodes and gigantic in others.
I87a1.  Two people engage in a dialogue, contradicting each other in their descriptions of the sizes of creatures and objects.
I87a2.  The antagonist names numbers from one to 7, 12, etc., the hero answers what each number corresponds to, and the antagonist is unable to refute him.
I87aa.  Describes a giant bull (rarely: horse): head in one field, body in another; a bathhouse on its tail, a lake on its back; people standing at its head and tail have to walk a long way to meet each other; etc. Usually the bull is killed and eaten (by people in Baltic-Finnish traditions and in Olonets antiquity; by birds in most southern traditions).
I87ab.  Strong men or a crowd of people cannot move the body of a dead animal or the leg of a motionless person, but a child or a woman can do it easily. Cf. motif B83.
I87ac.  Something huge gets into a person's eye, which he mistakes for a speck of dust. Usually, a bird carries away an animal or fish and drops a bone into the man's eye. It is difficult to find and remove (to do this, they get into a boat and float it inside the eye, throw a net into the eye, pull it out with oxen, etc.).
I87ad.  A giant hides a persecuted person in his mouth – usually (perhaps always) in a tooth cavity; or the person remains alive in the giant's mouth, hiding in a tooth cavity. Cf. motif M21a.
I87b.  When a character boasts of his strength, his wife or mother says that there is someone stronger than him. He sets off in search and meets a character who is much stronger than him. {ATU gives a definition of the plot (or rather, the first half of it) similar to ours, but some of the references given refer to our motif i87a, not i87b}.
I87c.  Animals use a small object belonging to the human world (skull, mitten, jug, etc.) for shelter or transportation. Cf. motif I87: characters use an object (skull, animal shoulder blade, mitten) belonging to the world of giants as a shelter.
I87c1.  A mouse makes itself a boat out of a small object.
I87d.  In the past, giants inhabited the earth. One of them finds a tiny human being and brings him to his father or mother. They usually say that such people will replace the current giants.
I87e.  After the present humans, dwarves will live on earth.
I87f.  Before modern humans, there lived others who differed in strength, height, nobility, or other qualities. They disappeared after committing suicide.

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Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
K27X599.65%When setting out in search of a woman or miraculous objects, a person consistently encounters characters of a non-human (often demonic) nature who help him. The characters are similar, but usually each subsequent one is older (younger) than the other.
M91C499.61%A person removes the pot from the fire, its contents continue to boil, or the person prepares food in advance, puts it in a pot or pit. Another believes that the pot cooks without fire or incredibly fast (or that a stick, if it hits the ground or the pot, creates food), buys a pot (stick).
L103B99.59%A girl (boy, children) falls into the hands of a demonic creature. An animal or bird offers to carry her away and runs off. Usually, animals of different species do this, but only the last one manages to escape pursuit.
I120B99.49%The character takes food, clothing, and other valuables from the ear of an animal (most often a horse or cow).
K156A99.46%People suspect that the young man is a girl in disguise. Tests are proposed to determine this, but the girl manages to avoid exposure (for a long time).
M39A399.46%fool kills a man, throws him into a pond, well, etc. A clever man throws a goat there. A fool searches for a corpse in the pond, asks if the victim had horns, etc. Everyone is obviously crazy, and the murder charge has been denied. {The Buryat and Yakut versions may be recent Russian borrowings. The ATU 1581B definition also includes an episode where a human corpse was replaced with a goat carcass, but most of the texts that have been verified do not contain this motive}.
K119B99.40%After tricking wild animals, the fox brings them to the king as a gift from her rich master.
M114B99.39%When a character is asked to do and not do something at the same time, or not to do it in any of the possible ways (to come dressed and not naked, with a gift and without a gift, etc.), they figure out a solution.
J6299.38%The character turns those who come to him into inanimate objects (usually stones). (In variants of the ATU 303 plot, the motif is often absent; original texts are needed).
K16199.31%A character who has deprived a dragon (demon, thunder) of its freedom orders others not to unlock the dungeon (not to enter a certain room, not to give the chained creature anything to drink, etc.). The prohibition is violated, the chained creature is freed, which leads to disaster. Cf. motif K100f1.

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Map of Motif Dispersal

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This motif has been recorded in 33 traditions: Sindhi, England, British, Bretons, Spain, Spaniards, Basques, Catalan, Aragon, Sardinia, Corsica, Sardinians, Corsicans, Dutch, Flemish, Czech, Czechs, Hungarians, Greeks (modern), Balkarians, Lithuanians, Latvians, Estonians, Finns, Norwegians, Swedes, Western Ukrainians, Abaza (Abazins), Ossetians, Ingush, Georgians, Azeris (Azerbaijanis), Hui (Dungan) of Xinjiang, Gansu, Shaanxi, Shanxi, Inner Mongolia, Qinghai, Kyrgyzstan, Kazakhstan (Dungan texts from Southern and Eastern China are clustered with the Chinese ones), Eastern Khanty (Ostyaks), Buryats: Western (cis Baikal), Mongols (Khalkha), Tuvinians of Tuva, Tuvans, Japanese folklore outside of Ryukyu, Arabs of Kuwait, Bahrein, Qatar, Emirates, Oman,, Italians: Central (Toscana, Umbria, Marche, Lazio), Frisians, Morocco


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