The Mythology and Folklore Database
K67I - Cows carried in pieces.




0 Myths, Legends and Folktales
0 Unique Narratives for Motif K67I
0 Cultures & Traditions where K67I is told
0 Mythemes Indexed
9 Sub-Motifs of Motif K67I


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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

The worker is instructed to follow a straight line or overcome the obstacle without breaking it. He kills and cuts up the animals entrusted to him, throws the pieces over the fence or breaks the fence, even though there is a passage nearby.

Berezkin category: Adventures: Acts of heroes


K67 has 9 other sub-motifs


K67.  At night, one person intends to throw another person's shoes or clothes into the fire, but ends up burning his own shoes or clothes. Usually, the father-in-law throws his son-in-law's shoes into the fire at night in order to freeze him out, but the son-in-law has already switched shoes, so the father-in-law burns his own.
K67a.  A character of low status annoys characters of high status. Learning of the intention of the characters of high status to drown him or his property (rarely: to strangle him), he arranges for one of them or their property to be drowned instead.
K67b.  A character of low social status (without supernatural abilities) takes a job with a character of high social status (with supernatural abilities) on the condition that the employer will not get angry with the employee. By repeatedly annoying the employer, the employee causes him to become angry and, as a result, be severely punished or pay a large sum of money.
K67c.  The character agrees that under certain conditions another person may tear the skin from his back or cause him some other bodily harm.
K67d.  The worker (rarely – the husband) annoys the master (wife) so much that he or she decides to run away, taking his or her property with him or her. The worker hides in a sack (chest) with his or her property and ends up back where he or she started.
K67e.  Someone promises to fulfil their duties until they hear a bird singing at a certain moment in a temporal cycle (annual or daily). Another character imitates the bird. The first recognises the deception.
K67f.  A fool or a rogue is instructed to slaughter the sheep (cow, bull) that looks at him, i.e. any one. He slaughters them all, because they all looked at him.
K67g.  Pretending to carry out his master's orders, the worker cuts off the animals' lips (to make them look like they are smiling).
K67h.  When a worker is sent to a place where he is to be torn apart by a predator, he tames it and lets it into the barn (stable) at home. As a result, the predator destroys the owner's livestock.
k67i.  The worker is instructed to follow a straight line or overcome the obstacle without breaking it. He kills and cuts up the animals entrusted to him, throws the pieces over the fence or breaks the fence, even though there is a passage nearby.

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No dispersal data found for motif 'k67i'.

Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
A10.00%Another sun — less powerful or less favourable to humans — existed before the appearance of the current one.
A100.00%The sun gets its sparkling eyes (eye) from an animal.
A11A0.00%The visible sun or moon are their eyes; if the eyes of the luminaries were not damaged, it would be much brighter and hotter.
A11B0.00%The sun or moon has one eye (usually the second eye is knocked out or sucked out, but sometimes the reason is not explained; among the Munduruku, the sun of the rainy season has lost both eyes, while the sun of the dry season has retained both). See motif 11A.
A11C0.00%The Sun and Moon kill a monster whose eyes shine differently. At first, the Moon takes the brighter eye, but then swaps with the Sun.
A120.00%A creature or creatures regularly (sunrise and sunset, winter and summer, night and day, phases of the moon) or occasionally (eclipses, eschatological catastrophes) attack the luminaries or block their light.
A12A0.00%During an eclipse or under other circumstances, predators attack the luminaries: wolves, bears, jaguars, pumas, dogs, foxes, raccoons. See motif A12.
A12B0.00%During an eclipse or at sunset (marked *), the luminaries are swallowed by a toad or frog.
A12C0.00%Eclipses of the sun, moon or their setting (marked*) are caused by a snake, lizard, dragon, fish or crocodile; these creatures attack the luminaries now or attacked them at the beginning of time. See motif A12.
A12D0.00%Birds attack the sun or moon during an eclipse (covering them with their wings) or (*) cover the sun during sunrise or sunset. See motif A12.

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Map of Motif Dispersal

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This motif has been recorded in 0 traditions:


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