The Mythology and Folklore Database
M29D - Trickster - Mink




13 Myths, Legends and Folktales
13 Unique Narratives for Motif M29D
12 Cultures & Traditions where M29D is told
0 Mythemes Indexed
45 Sub-Motifs of Motif M29D


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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

See the motives in square brackets.

Berezkin category: Adventures: Tricks and episodes

This is of motif type Cosmology and etiology and is part group 9, Identification of protagonists of the stories with particular animals or persons with particular qualities


M29 has 45 other sub-motifs


M29.  trickster is defined as a protagonist in the following characteristic episodes.
M29a.  See the motives in square brackets.
M29a1.  In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow)
M29b.  Fox (a), Jackal, Coyote (or Wolf when, apparently, we mean a steppenwolf, i.e. the same coyote). See the motives in square brackets.
M29b1.  As a result of his stupidity or antisocial behavior, the wolf dies or suffers damage. See the motives in square brackets.
M29b2.  As a result of its stupidity or antisocial behavior, the bear dies or suffers damage. See the motives in square brackets.
M29b3.  As a result of its stupidity or antisocial behavior, the fox (jackal) dies or suffers damage. See the motives in square brackets. If it is not specified that a “jackal”, then the protagonist is a fox.
M29c.  See the motives in square brackets.
M29d.  See the motives in square brackets.
M29E.  See the motives in square brackets.
M29f.  As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets.
M29g.  See the motives in square brackets. They include traditions in which the hare/rabbit appears only as a trickster, and another trickster (usually a fox or jackal) often occurs.
M29g1.  In episodes involving deception, ridiculous, obscene, or antisocial behavior, the hare or rabbit is the main trickster. Traditions in which 1) a hare or rabbit occurs only once as a trickster, and another trickster (usually a fox/jackal/coyote) is typical; 2) Mesoamerican traditions in which a small rabbit is associated with a small a set of episodes and a high probability of recent African influences. See the motives in square brackets.
M29g2.  Cancer (crab) defeats or deceives strong opponents by cunning.
M29gg.  hedgehog defeats or deceives strong opponents by cunning.
M29h.  See the motives in square brackets.
M29i.  See the motives in square brackets.
M29j.  See the motives in square brackets.
M29k.  A turtle (toad, frog) defeats strong opponents by cunning or perseverance. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29k1.  A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29l.  See the motives in square brackets.
M29m.  See the motives in square brackets.
M29n.  See the motives in square brackets.
M29nn.  See the motives in square brackets.
M29o.  See the motives in square brackets.
M29o1.  As a result of its stupidity or antisocial behavior, the monkey dies or suffers damage. See the motives in square brackets.
M29p.  See the motives in square brackets.
M29q.  See the motives in square brackets.
M29qq.  See the motives in square brackets.
M29r.  See the motives in square brackets.
M29S.  See the motives in square brackets.
M29T.  See the motives in square brackets.
M29v.  The character defeats or deceives strong opponents using cunning. The protagonists are dwarf ungulates, usually duker or deer - taxonomically distant from each other, but similar in appearance. In some publications on African traditions, it is difficult to determine which animal we are talking about, but it is certain that these are small cloven-hoofed animals, usually (always?) dukers. See the motives in square brackets.
M29w.  As a result of their stupidity or antisocial behavior, a jaguar (puma, ocelot) dies or suffers damage. See the motives in square brackets. The character is named if it is a puma or ocelot; otherwise, a jaguar.
M29w1.  As a result of their stupidity or antisocial behavior, the leopard (panther, leopard) dies or suffers damage. See the motives in square brackets.
M29w2.  As a result of its stupidity or antisocial behavior, the tiger dies or suffers damage. See the motives in square brackets.
M29w3.  As a result of its stupidity or antisocial behavior, the lion dies or suffers damage. See the motives in square brackets.
M29x.  As a result of its stupidity or antisocial behavior, the hyena dies or suffers damage. See the motives in square brackets.
M29x1.  See the motives in square brackets.
M29X2.  See the motives in square brackets.
M29y.  See the motives in square brackets.
M29z.  hero of the story is a character named “Beardless” or Aldar-Kose (Aldar is a “deceiver”, a braid is “beardless”).
M29z1.  purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered}
M29z2.  Being smart and witty, the Gipsy overcomes strong adversaries
M29z3.  The Gipsy (more often a female than a male) is an enemy overcome by the hero (heroine) or (rare) a weak failure
M29z4.  

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Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
B44D100.00%Night and day alternate because the slain beast was black and white, spotted.
I37E100.00%Tree mushrooms cry out like people.
K27V100.00%The character must hit the bird with an arrow or a stone. (Cf. motif K27M, where it is not the accuracy of the archer that is important, but the unusual appearance of the creature that needs to be caught).
L1C100.00%Those fleeing from the monstrous bear ascend to the sky and turn into stars.
J3999.93%The antagonist makes the woman his slave. Other characters secretly come to her and kill a small animal or bird for her. The antagonist suspects that the woman could not have caught the game herself, but she insists that she did.
I10599.76%One of the constellations is associated with the hand (with five marked fingers).
L1B99.53%A young woman turns into a monstrous bear and kills most people except her younger sister (Ojibwa: the younger sister of her former husband). Their brothers (or one brother) return from hunting and kill the bear, or she dies while chasing them. Cf. motif L65D.
M3799.23%Although the character's head or entire body is cut in two with an ax or split with a stick, the character remains unharmed. Cf. motive J22.
L33F98.98%A rock or boulder pursues a character. The character calls for help, and the nightjar splits the rock into pieces.
K1H98.88%The character finds himself inside a tree trunk or inside a rock; someone frees him by making a hole from the outside.

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Map of Motif Dispersal

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This motif has been recorded in 12 traditions: Heiltsuk (Bellabella), Oowekeeno, Kwakiutl (Kwakwaka'wakw), Bella Coola (Nuxalk), Western Ojibwa (Chippewa), Eastern Ojibwa (Missisauga, Timagami and other groups in eastern Ontario), Northern Ojibwa (=Severn Ojibwa, Sandy Lake Cree), Menominee, Oto, Plains Ojibwa, Comox, Pentlatch, Lushootseed (Puget Sound: Puyallup, Nisqualmi, Snuqualmi, Duwamish, Muckleshoot, Snohomish, Skagit), Halkomelem (Snaymuk)


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