The Mythology and Folklore Database
I37E - Mushrooms cry out.
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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of Motif
Tree mushrooms cry out like people.Berezkin category: Supernatural objects, objects and creatures
This is of motif type Cosmology and etiology and is part group 7, Etiology of plants and animals and of their peculiar features, particular animals as protagonists of cosmological stories, metamorphoses, weather and calendar
I37 has 8 other sub-motifsI37. Mushrooms are mentioned in a mythological context. I37A. A mushroom is a substitute for a real object: 1) inferior, imaginary food (people ate mushrooms before the advent of hunting and agriculture; a character offers mushrooms instead of real food; real food appears as a result of the metamorphosis of mushrooms); 2) a preparation for creating or imitating a complete object (fish, birds, animals arise as a result of the metamorphosis of mushrooms; a copy of a lost or non-existent object is made from mushrooms); 3) characters of low status (lice, turtles) are engaged in mushroom picking; 4) the appearance of mushrooms is associated with a violation of the rules of interpersonal relations. See motif I37. I37B. Mushrooms are associated with the dead, the afterlife, evil spirits, and disease. See motif I37. I37C. Mushrooms have erotic associations. See motif I37. I37d. Mushrooms are the excrement of a mythological character. See motif I37. I37d1. St. Peter secretly eats bread, and when Christ asks him what he is doing, he chokes, spits out the crumbs, and they turn into mushrooms. I37e. Tree mushrooms cry out like people. I37f. Mushrooms are called "ears". I37g. A tree mushroom is a step, a platform; an object that helps or hinders movement; provides shelter or refuge. See motif I37. Click here if would you like to see a distrbution map combining all of I37's motifs? |
Top 10 Motifs with similar dispersal patterns
| Motif | Similarity | Motif Summary |
|---|---|---|
| B44D | 100.00% | Night and day alternate because the slain beast was black and white, spotted. |
| K27V | 100.00% | The character must hit the bird with an arrow or a stone. (Cf. motif K27M, where it is not the accuracy of the archer that is important, but the unusual appearance of the creature that needs to be caught). |
| L1C | 100.00% | Those fleeing from the monstrous bear ascend to the sky and turn into stars. |
| M29D | 100.00% | See the motives in square brackets. |
| J39 | 99.93% | The antagonist makes the woman his slave. Other characters secretly come to her and kill a small animal or bird for her. The antagonist suspects that the woman could not have caught the game herself, but she insists that she did. |
| I105 | 99.76% | One of the constellations is associated with the hand (with five marked fingers). |
| L1B | 99.53% | A young woman turns into a monstrous bear and kills most people except her younger sister (Ojibwa: the younger sister of her former husband). Their brothers (or one brother) return from hunting and kill the bear, or she dies while chasing them. Cf. motif L65D. |
| M37 | 99.23% | Although the character's head or entire body is cut in two with an ax or split with a stick, the character remains unharmed. Cf. motive J22. |
| L33F | 98.98% | A rock or boulder pursues a character. The character calls for help, and the nightjar splits the rock into pieces. |
| K1H | 98.88% | The character finds himself inside a tree trunk or inside a rock; someone frees him by making a hole from the outside. |
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Map of Motif Dispersal
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This motif has been recorded in 3 traditions: Menominee, Sechelt (incl Sisiatl), Squamish, Halcomelem, Quinault