The Mythology and Folklore Database
D13G - Meat on the teeth.




21 Myths, Legends and Folktales
21 Unique Narratives for Motif D13G
14 Cultures & Traditions where D13G is told
0 Mythemes Indexed
11 Sub-Motifs of Motif D13G


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 Motif Summary  -   Motifs with Simlar Dispersals  -    Map of Myth Distribution   -   List of Traditions  -   Myths



Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

When the character starts laughing, people see his or her scary mouth (lots of teeth, human flesh on the teeth); they kill the monster or run away.

Berezkin category: Fire and Laughter

This is of motif type Cosmology and etiology and is part group 8, Queer and monstrous beings, creatures, objects and loci, folk beliefs related to particular phenomena and objects


D13 has 11 other sub-motifs


D13.  A character loses their values (gives them away) and/or suffers damage/is healed/is transformed if they laugh or hear laughter.
D13A.  To amuse the owner of fire or the Sun, others dance indecently, imitate copulation, display their genitals, or publicly relieve themselves.
D13B.  Menstruation passes from men to women after women laugh at an old man.
D13c.  Two companions or brothers live together. The older one has a wife, whom he hides. To discover her, the younger one, left alone in the house, makes her laugh.
D13d.  One character tries to make another character, who is hiding somewhere in the house, laugh in order to find them.
D13e.  Hunters perish because they laughed at the killed (and revived) animal.
D13f.  Laughter causes the appearance or spread of fire or the sun. Usually, the owner of fire or the sun loses it after bursting into laughter.
D13g.  When the character starts laughing, people see his or her scary mouth (lots of teeth, human flesh on the teeth); they kill the monster or run away.
D13h.  Those who have entered the world of the dead should not laugh.
D13hh.  A person visiting another world should not laugh or show surprise when seeing strange things. Those who break this rule will perish or suffer harm.
D13i.  The character amuses the audience in order to identify the deceiver and thief by his broken tooth. The latter laughs and gives himself away.
D13i1.  The characteristics of a character can be determined by his teeth. By laughing and showing his teeth, the character reveals himself.

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Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
F9098.26%A brother and sister marry. When the children born of this union learn of their origins, the marriage breaks down (the children kill their parents, the father kills or attempts to kill the children, the parents commit suicide, the wife/sister commits suicide after the death of her husband/brother, the wife/sister leaves her husband/brother).
M7491.13%A weak character regurgitates previously swallowed unusual food, or replaces his belching with a strong character's belching, or interprets his secretions as remains strong animals he ate. The strong believe that the weak are strong or have unusual abilities.
D13I189.97%The characteristics of a character can be determined by his teeth. By laughing and showing his teeth, the character reveals himself.
H28A89.88%When a character is burned, the smoke and sparks turn into mosquitoes and other blood-sucking insects that scatter throughout the world.
I51B89.46%The earth or sky is perceived as a large mammal or created from parts of its body.
L1C288.72%Fleeing from a demonic creature, the characters hide their children (younger brother or sister) in a camouflaged pit, usually under the hearth. See motif L1C.
B6987.62%Wishing to reward or punish a small rodent (chipmunk, marmot, squirrel), the character makes it striped, usually by running a paw or hand down its back.
G23B87.48%People from different ethnic groups arise from parts of the creature's body, or people from different groups receive their names (and characteristics) depending on which parts of the creature's body they have received.
B28C87.29%Lice grab a person and drag him into the sea.
C16A86.25%The offended mistress of animals or fish takes them and food supplies away. See motif H32A.

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Map of Motif Dispersal

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This motif has been recorded in 14 traditions: Karen, Pa-O, Padaung, Kayah, Kirati (Kiranti): Rai (incl Thulung), Limbu, Newar, Kets, Udeghe, Oroch, Nanai, Forest (Upper Kolyma) Yukaghir, Chukchi, Quinault, Pomo, Chumash, Barasana, Taibano, Macuna, Letuama, Tanimuca, Ufaina, Yahuna, Morocco


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