Berezkin Analytical Catalogue · Motif

M29K1 — Turtle, Toad, Frog are a loser trickster

78 Myths, legends and folktales
78 Unique narratives for motif M29K1
62 Cultures & traditions where M29K1 is told
45 Sub-motifs of motif M29K1
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Source data for narratives and traditions is drawn from Berezkin’s Analytical Catalogue. If you use this data, please acknowledge and link to it: Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.

Summary of motif

Overview

A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.

Berezkin category: Adventures: Tricks and episodes

This is of motif type Cosmology and etiology and is part of group 9, Identification of protagonists of the stories with particular animals or persons with particular qualities.

M29 has 45 other sub-motifs

Related

M29.  trickster is defined as a protagonist in the following characteristic episodes.
M29a.  See the motives in square brackets.
M29a1.  In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow)
M29b.  Fox (a), Jackal, Coyote (or Wolf when, apparently, we mean a steppenwolf, i.e. the same coyote). See the motives in square brackets.
M29b1.  As a result of his stupidity or antisocial behavior, the wolf dies or suffers damage. See the motives in square brackets.
M29b2.  As a result of its stupidity or antisocial behavior, the bear dies or suffers damage. See the motives in square brackets.
M29b3.  As a result of its stupidity or antisocial behavior, the fox (jackal) dies or suffers damage. See the motives in square brackets. If it is not specified that a “jackal”, then the protagonist is a fox.
M29c.  See the motives in square brackets.
M29d.  See the motives in square brackets.
M29E.  See the motives in square brackets.
M29f.  As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets.
M29g.  See the motives in square brackets. They include traditions in which the hare/rabbit appears only as a trickster, and another trickster (usually a fox or jackal) often occurs.
M29g1.  In episodes involving deception, ridiculous, obscene, or antisocial behavior, the hare or rabbit is the main trickster. Traditions in which 1) a hare or rabbit occurs only once as a trickster, and another trickster (usually a fox/jackal/coyote) is typical; 2) Mesoamerican traditions in which a small rabbit is associated with a small a set of episodes and a high probability of recent African influences. See the motives in square brackets.
M29g2.  Cancer (crab) defeats or deceives strong opponents by cunning.
M29gg.  hedgehog defeats or deceives strong opponents by cunning.
M29h.  See the motives in square brackets.
M29i.  See the motives in square brackets.
M29j.  See the motives in square brackets.
M29k.  A turtle (toad, frog) defeats strong opponents by cunning or perseverance. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29k1.  A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29l.  See the motives in square brackets.
M29m.  See the motives in square brackets.
M29n.  See the motives in square brackets.
M29nn.  See the motives in square brackets.
M29o.  See the motives in square brackets.
M29o1.  As a result of its stupidity or antisocial behavior, the monkey dies or suffers damage. See the motives in square brackets.
M29p.  See the motives in square brackets.
M29q.  See the motives in square brackets.
M29qq.  See the motives in square brackets.
M29r.  See the motives in square brackets.
M29S.  See the motives in square brackets.
M29T.  See the motives in square brackets.
M29v.  The character defeats or deceives strong opponents using cunning. The protagonists are dwarf ungulates, usually duker or deer - taxonomically distant from each other, but similar in appearance. In some publications on African traditions, it is difficult to determine which animal we are talking about, but it is certain that these are small cloven-hoofed animals, usually (always?) dukers. See the motives in square brackets.
M29w.  As a result of their stupidity or antisocial behavior, a jaguar (puma, ocelot) dies or suffers damage. See the motives in square brackets. The character is named if it is a puma or ocelot; otherwise, a jaguar.
M29w1.  As a result of their stupidity or antisocial behavior, the leopard (panther, leopard) dies or suffers damage. See the motives in square brackets.
M29w2.  As a result of its stupidity or antisocial behavior, the tiger dies or suffers damage. See the motives in square brackets.
M29w3.  As a result of its stupidity or antisocial behavior, the lion dies or suffers damage. See the motives in square brackets.
M29x.  As a result of its stupidity or antisocial behavior, the hyena dies or suffers damage. See the motives in square brackets.
M29x1.  See the motives in square brackets.
M29X2.  See the motives in square brackets.
M29y.  See the motives in square brackets.
M29z.  hero of the story is a character named “Beardless” or Aldar-Kose (Aldar is a “deceiver”, a braid is “beardless”).
M29z1.  purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered}
M29z2.  Being smart and witty, the Gipsy overcomes strong adversaries
M29z3.  The Gipsy (more often a female than a male) is an enemy overcome by the hero (heroine) or (rare) a weak failure
M29z4.  

🌐 See a combined distribution map for all of M29’s motifs

Top 10 motifs with similar dispersal patterns

Phylogeny
MotifSimilarityMotif summary
F3993.59%In the past or in distant lands, women dominated men, were the active party in marital relations, and engaged in male activities. Men engaged in female activities. Later, the situation changed. Either women missed the opportunity to gain superiority. See motif F38.
J2692.52%The character or that from which he arises is found in a river, lake, sea, or on the riverbank. The future hero emerges from the body of water into which he was thrown.
E990.81%The character notices that someone is running the house in his absence and catches the person doing so by surprise.
B2E89.78%The Earth or the world as a whole is a male character (alone or alongside a female character).
I2089.72%The inhabitants of the underworld or the land on the horizon where the sky meets the earth are dwarves. See motif I14A.
A1489.22%The meeting of the sun and the moon is the cause of eclipses or lunar phases.
I388.09%Lightning (and thunder) is produced by an object (sword, arrow, whip, mirror, etc.) in the hands of a character; lightning is an object.
G887.80%People or animals cut or gnaw at a tree, mountain, or pillar of the sky. The damage disappears as soon as the workers are distracted from their task (usually when they take a break) or periodically (at certain times).
A387.44%The Moon is female or hermaphroditic, the Sun is male or, possibly, male.
B12587.02%The absence or presence of certain organs in animals (less often in plants) and the peculiarities of these organs are caused by the fact that during the era of creation, one species exchanged with another or, having borrowed a foreign organ, refused to return it. In some cases, a reverse exchange and return to the original state is described, as well as the transfer of part of one's body to another animal without compensation. Instead of one of the animals, there may be a human or a deity.

See the 100 most similar distributions →

Map of motif dispersal

Distribution

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Traditions

62 recorded

This motif has been recorded in 62 traditions: Acoli (Acholi), Lur (Alur, Luri), Lango, Ngbakka, Mbum (incl Mbai), Mundang, Fali, Tupuri, Maya (=Bali), Nyong, Ila (Baila), Sakata, Congo (Koongo, Bacongo; incl Vili, Fioti, (Ma)Yombe, MuKunyi), Ndombo, Luango (Loango), Zombo (Sambo), Laadi (Laari), (Ba)Fioti, Woyo (Kiwoyo), Ronga, Tswana (Chwana), Suto (Soto; incl Pedi, Mbire), Tiv, Bamum (Bamun), Mungaka (Mgaka, Bali), Beba, Anaguta, Bete (Mbete, Karang), Ekoi, Nyang, Vute (Wute), Jukun, Chamba, Bamileke, Kwotto, Kirri; Denya (Nyang), Igbo (Ibo); Isoko, Urhobo, Ontong Java, Nukumanu, Takuu, Nukuria, Bali, Lombok, Thai of Vietnam, Tai Lue, Khao (Kho, Tai Don, White Tai), Tai Dam (Black Tai), Nung; Zhuang, Buyi; Shui, Khmer, Viet, Muong, Indian literary tradition (Vedic, Brahman, Purana, Indian Buddhism, Hinduism, Ramayana, Mahabharata, Panchtantra, Jatakas); iconography of Hindu temples, Maltese, Dutch, Flemish, Czech, Czechs, Hungarians, Greeks (modern), Balkarians, Bulgarians, Balkarians, Albanians, Balkarians, Estonians, Western Ukrainians, Tats, Georgians, Azeris (Azerbaijanis), Kara Kalpak, Kazakh, Turkmen, Oirats (incl Torgouts, Derbets, Oilots), Mongols (Khalkha), Central Yakuts (Sakha), Nez Perce, Aztec; Aztec and Teotihuacan iconography, Popoloca; Tlapanec, Quiche, Achí, Cakchiquel, Pocomchi, Pocomam, Tepehua, Totonac, Gulf Nahuatl, Chontal, Mixtec, Trique, Cuicatec; Amuzgo, Zapotec, Chatino, Chorti, Lacandon, Kekchi; Mopan, Paya (Pech), Sumu, Misquito, Choco: Embera, Nonama (Waunana), XVI century Dabaiba, pre-Columbian iconography of Sinu, Guajiro, Urubu (Urubu-Kaapor), Tenetehara, Kechua-speaking communities of Apurimac, Cuzco, Arequipa, Puno departments; Spanish sources of XVI-XVII centuries; Callawaya (Kechua with Pukina substratum), Shipibo, Conibo, Setebo, Mehinaku, Waura, Yaulapiti, Central Tibetans (Yu Tsang, incl. Sikkim Tibetans, Tichurong of NW Nepal), Oriya (incl. Dom/Domba/Dombo, Ghasi, Bhat and other Oriya-speaking castes of Odisha), Arabs (literary tradition; incl. One Thousand and One Nights), Lao, Wolof, Eastern Ukrainians, Northern Ukrainians, Early Russian written sources, China, Japan

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