Berezkin Analytical Catalogue · Motif
K1E — Abandoned on an island, K1616.
Source data for narratives and traditions is drawn from Berezkin’s Analytical Catalogue. If you use this data, please acknowledge and link to it: Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of motif
OverviewThe character is abandoned on an island or on the other side of a river or sea. See motif K1A.
Berezkin category: Adventures: Acts of heroes
This is of motif type Adventures and tricks and is part of group 10, Adventures.
K1 has 9 other sub-motifs
RelatedK1A. A young man or man finds himself in a place where he is unable to move, but which is isolated from the ground: the top of a tree, a rock, a cave, a burrow, an island. This happens through someone else's fault: the antagonist lures or traps the hero, or (less often) leaves him no other option but isolation. After some time, the hero either finds a way to salvation himself, or is saved by someone else (often a bird or animal), or (rarely) undergoes a metamorphosis and no longer returns to his normal life. For texts with a fairy-tale episode in which the hero is sent down to the underworld and abandoned there, see motif K2A.
K1B. A woman is lured onto a tree, rock or island and left there.
K1c. A man is abandoned on an island but survives. After some time, the person who abandoned him comes to look at his bones. The abandoned man sails away in his boat, leaving him to die.
K1d. The hero's wife's brothers try to kill him by leaving him on an island.
K1e. The character is abandoned on an island or on the other side of a river or sea. See motif K1A.
K1f. One man traps another, driven by jealousy or the desire to possess his rival's wife. See motifs K1A, K1E, K2A.
K1g. The hero turns into a deer or creates a deer to gore the relative who sent him into a trap.
K1h. The character finds himself inside a tree trunk or inside a rock; someone frees him by making a hole from the outside.
K1i. Near the cliff, at the bottom of the pit, or in the underworld, a tree, reed, or vine grows, which the character uses to descend or climb to the ground.
K1j. The abandoned one turns into a bird and returns home faster than the one who abandoned him.
Top 10 motifs with similar dispersal patterns
Phylogeny| Motif | Similarity | Motif summary |
|---|---|---|
| M97 | 94.24% | Blinded or far from the target, the character walks, bumping into trees of various species and asking everyone a question or request. He eventually achieves his goal. |
| B48 | 93.75% | Harmless and herbivorous animals were or could become dangerous predators. |
| L15B | 92.81% | The character can only be killed with a specific plant, which is not usually used for making weapons. |
| B42C | 92.43% | In the cosmic hunting plot, the object of pursuit is a bear. See motifs B42 and B42P. |
| L5E1 | 92.40% | A woman who has become a monster pursues her own children. |
| L99 | 92.30% | Having captured the character, the ogre orders him to bring wood or a spit to roast him. The character deliberately procrastinates, brings the wrong thing, or is helped to escape by some animal. |
| B82 | 91.85% | The raven (less often another bird of prey, or another black bird the size of a raven) was first white, and then turned black. |
| M53 | 91.80% | The character invites others to gather around him, focusing on an activity (usually dancing with their eyes closed or lowered), and then kills the crowd (usually one at a time). |
| A38D | 91.20% | Because the Sun has harmed the character (ruined or burned his cloak, the fur on his skin, etc.), he catches it in a trap or kills it. |
| I2 | 91.20% | Lightning bolts fly from the eyes or mouth {specified} of a creature embodying a thunderstorm. See motif I1. |
See the 100 most similar distributions →
Map of motif dispersal
DistributionDrag the map to pan, use the scroll wheel to zoom — choose a texture or projection below
Traditions
88 recordedThis motif has been recorded in 88 traditions: Melanesians and Papuans of Northern Solomons: Buka, Bougainville (Siuai, Buin), Melanesians and Papuans of Central Solomons: Vella la Vella (Bilua language), Shortland islands (Mono language), San Cristobal, Saint Georgia, Eddystone, Vangunu, Kanaka (New Caledonia), Yap, Truk, Eastern Fayu, Losap, Pulap, Puluwat, Mortlock (incl. Satawan), Khmer, Palaung (De Ang, Deang), Sinhalese; Vedda, Scotland, Scots, Picts, Scotti, Scottish, Czech, Czechs, Hungarians, Western Sami, Eastern Sami (including Skolts), Norwegians, Western Ukrainians, Byelarusians, Belarusians, Georgians, Ainu, Nanai, Olcha (Ulch), Chukchi, Aleuts, Central Yupik, Chugach, Tutchone, Tagish, Inland Tlingit, Tahltan, Kaska, Tanana, Beaver, Copper, Polar Inuit, Baffin Land Inuit, Tlingit, Haida, Tsimshian, Heiltsuk (Bellabella), Oowekeeno, Kwakiutl (Kwakwaka'wakw), Nootka (Nu-chah-nulth), Makah, Bella Coola (Nuxalk), Malecite, Passamaquoddy, Micmac, Wawenock, Abenaki, Penobscot, Western Ojibwa (Chippewa), Eastern Ojibwa (Missisauga, Timagami and other groups in eastern Ontario), Northern Ojibwa (=Severn Ojibwa, Sandy Lake Cree), Eastern Cree, Naskapi, Montagnais, Menominee, Sauk (Sak, Mesquakie), Fox, Kickapoo, Five Nations Iroquois (Seneca, Mohawk, Onondaga, Oneida, Cayuga), Blackfoot, Cheyenne, Arapaho, Teton (incl Oglala), Iowa, Wichita; Spiro Mound iconography, Plains Cree, Plains Ojibwa, Assiniboine, Lillooet, Lkungen (Straits; including Samish, Songish, Sooke, Lummi), Klallam, Comox, Pentlatch, Quinault, Tillamook, Alcea, Lower Chinook (Chinook proper), Caddo, Alabama, Koasati, Mono (Monache), Owens Valley Paiute, Northern Paiute (=Paviotso), Western Shoshone, Gosiute, Upland Yuma: Walapai, Havasupai, Yavapai, Ute, Southern Paiute, Makiritare (Yecuana), Trio, Pemon: Arekuna (incl. Kamarakoto), Taulipang (Taurepan), Napo (Quijo), Kanelo (βJungle Kechuaβ), Yamana (Yaghan), Alacaluf, Biloxi, Eastern Ukrainians, Northern Ukrainians, Japan, Russian Federation