The Mythology and Folklore Database
M29Z4 - Anthropomorphic trickster (miscellaneous)
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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of Motif
Berezkin category: Adventures: Tricks and episodes
M29 has 45 other sub-motifsM29. trickster is defined as a protagonist in the following characteristic episodes. M29a. See the motives in square brackets. M29a1. In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow) M29b. Fox (a), Jackal, Coyote (or Wolf when, apparently, we mean a steppenwolf, i.e. the same coyote). See the motives in square brackets. M29b1. As a result of his stupidity or antisocial behavior, the wolf dies or suffers damage. See the motives in square brackets. M29b2. As a result of its stupidity or antisocial behavior, the bear dies or suffers damage. See the motives in square brackets. M29b3. As a result of its stupidity or antisocial behavior, the fox (jackal) dies or suffers damage. See the motives in square brackets. If it is not specified that a “jackal”, then the protagonist is a fox. M29c. See the motives in square brackets. M29d. See the motives in square brackets. M29E. See the motives in square brackets. M29f. As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets. M29g. See the motives in square brackets. They include traditions in which the hare/rabbit appears only as a trickster, and another trickster (usually a fox or jackal) often occurs. M29g1. In episodes involving deception, ridiculous, obscene, or antisocial behavior, the hare or rabbit is the main trickster. Traditions in which 1) a hare or rabbit occurs only once as a trickster, and another trickster (usually a fox/jackal/coyote) is typical; 2) Mesoamerican traditions in which a small rabbit is associated with a small a set of episodes and a high probability of recent African influences. See the motives in square brackets. M29g2. Cancer (crab) defeats or deceives strong opponents by cunning. M29gg. hedgehog defeats or deceives strong opponents by cunning. M29h. See the motives in square brackets. M29i. See the motives in square brackets. M29j. See the motives in square brackets. M29k. A turtle (toad, frog) defeats strong opponents by cunning or perseverance. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle. M29k1. A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle. M29l. See the motives in square brackets. M29m. See the motives in square brackets. M29n. See the motives in square brackets. M29nn. See the motives in square brackets. M29o. See the motives in square brackets. M29o1. As a result of its stupidity or antisocial behavior, the monkey dies or suffers damage. See the motives in square brackets. M29p. See the motives in square brackets. M29q. See the motives in square brackets. M29qq. See the motives in square brackets. M29r. See the motives in square brackets. M29S. See the motives in square brackets. M29T. See the motives in square brackets. M29v. The character defeats or deceives strong opponents using cunning. The protagonists are dwarf ungulates, usually duker or deer - taxonomically distant from each other, but similar in appearance. In some publications on African traditions, it is difficult to determine which animal we are talking about, but it is certain that these are small cloven-hoofed animals, usually (always?) dukers. See the motives in square brackets. M29w. As a result of their stupidity or antisocial behavior, a jaguar (puma, ocelot) dies or suffers damage. See the motives in square brackets. The character is named if it is a puma or ocelot; otherwise, a jaguar. M29w1. As a result of their stupidity or antisocial behavior, the leopard (panther, leopard) dies or suffers damage. See the motives in square brackets. M29w2. As a result of its stupidity or antisocial behavior, the tiger dies or suffers damage. See the motives in square brackets. M29w3. As a result of its stupidity or antisocial behavior, the lion dies or suffers damage. See the motives in square brackets. M29x. As a result of its stupidity or antisocial behavior, the hyena dies or suffers damage. See the motives in square brackets. M29x1. See the motives in square brackets. M29X2. See the motives in square brackets. M29y. See the motives in square brackets. M29z. hero of the story is a character named “Beardless” or Aldar-Kose (Aldar is a “deceiver”, a braid is “beardless”). M29z1. purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered} M29z2. Being smart and witty, the Gipsy overcomes strong adversaries M29z3. The Gipsy (more often a female than a male) is an enemy overcome by the hero (heroine) or (rare) a weak failure M29z4. Click here if would you like to see a distrbution map combining all of M29's motifs? |
No dispersal data found for motif 'm29z4'.
Top 10 Motifs with similar dispersal patterns
| Motif | Similarity | Motif Summary |
|---|---|---|
| A1 | 0.00% | Another sun — less powerful or less favourable to humans — existed before the appearance of the current one. |
| A10 | 0.00% | The sun gets its sparkling eyes (eye) from an animal. |
| A11A | 0.00% | The visible sun or moon are their eyes; if the eyes of the luminaries were not damaged, it would be much brighter and hotter. |
| A11B | 0.00% | The sun or moon has one eye (usually the second eye is knocked out or sucked out, but sometimes the reason is not explained; among the Munduruku, the sun of the rainy season has lost both eyes, while the sun of the dry season has retained both). See motif 11A. |
| A11C | 0.00% | The Sun and Moon kill a monster whose eyes shine differently. At first, the Moon takes the brighter eye, but then swaps with the Sun. |
| A12 | 0.00% | A creature or creatures regularly (sunrise and sunset, winter and summer, night and day, phases of the moon) or occasionally (eclipses, eschatological catastrophes) attack the luminaries or block their light. |
| A12A | 0.00% | During an eclipse or under other circumstances, predators attack the luminaries: wolves, bears, jaguars, pumas, dogs, foxes, raccoons. See motif A12. |
| A12B | 0.00% | During an eclipse or at sunset (marked *), the luminaries are swallowed by a toad or frog. |
| A12C | 0.00% | Eclipses of the sun, moon or their setting (marked*) are caused by a snake, lizard, dragon, fish or crocodile; these creatures attack the luminaries now or attacked them at the beginning of time. See motif A12. |
| A12D | 0.00% | Birds attack the sun or moon during an eclipse (covering them with their wings) or (*) cover the sun during sunrise or sunset. See motif A12. |
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Map of Motif Dispersal
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This motif has been recorded in 62 traditions: Batak (Toba, Dairi), Northern Luzon: Apayao, Bontoc, Nabaloi (Ibaloi), Ifugao, Igorot (highland people, not specified), Ilocan, Ilongot, Isneg, Kalinga, Kankanay, Tingian (Tinggian, Bilongan Itneg); Ibanag, Kasiguran Agta, Keley-i Kallahan, Komi (Zyrians and Permyaks), Mansi, Eastern Khanty (Ostyaks), Forest Nenets, Oirats (incl Torgouts, Derbets, Oilots), Khakas, Southern Altai: Altai proper (Altai-Kiji), Telengit, Altaians, Nganasans, Southern Selkups, Kets, Dolgans, Tungus (Evenki): Baikal region, Evenks, Japanese folklore outside of Ryukyu, Uilta (Orok), Negidal, Forest (Upper Kolyma) Yukaghir, Chukchi, Gwich'in (Kuchin, Loucheux), Beaver, Western Ojibwa (Chippewa), Naskapi, Menominee, Sauk (Sak, Mesquakie), Fox, Kickapoo, Potawatomi, Five Nations Iroquois (Seneca, Mohawk, Onondaga, Oneida, Cayuga), Winnebago, Blackfoot, Cheyenne, Arapaho, Teton (incl Oglala), Santee, Omaha, Ponca, Iowa, Kiowa, Gros Ventre, Plains Cree, Plains Ojibwa, Assiniboine, Shuswap, Thompson (Nlaka'pamux), Lkungen (Straits; including Samish, Songish, Sooke, Lummi), Klallam, Lower Chehalis, Upper Chehalis, (Lower) Cowlitz, Quileute, Chemakum (Hoh), Tillamook, Takelma, Alcea, Hupa, Chilula, Yurok, Natchez (incl Avoyel), Huichol, Guayabero, Locono, Shuar, Achuar (Shiwiar), Aguaruna, Huambiza, Chayahuita , Kabiyari, Yukuna (Yucuna), Moseten, Chimane, Mataco, Chorote, Caduveo, Mbaya