The Mythology and Folklore Database
M29Z1 - Anthropomorphic trickster (miscellaneous).




91 Myths, Legends and Folktales
91 Unique Narratives for Motif M29Z1
61 Cultures & Traditions where M29Z1 is told
14 Mythemes Indexed
45 Sub-Motifs of Motif M29Z1


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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered}

Berezkin category: Adventures: Tricks and episodes

This is of motif type Adventures and tricks and is part group 9, Identification of protagonists of the stories with particular animals or persons with particular qualities


M29 has 45 other sub-motifs


M29.  trickster is defined as a protagonist in the following characteristic episodes.
M29a.  See the motives in square brackets.
M29a1.  In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow)
M29b.  Fox (a), Jackal, Coyote (or Wolf when, apparently, we mean a steppenwolf, i.e. the same coyote). See the motives in square brackets.
M29b1.  As a result of his stupidity or antisocial behavior, the wolf dies or suffers damage. See the motives in square brackets.
M29b2.  As a result of its stupidity or antisocial behavior, the bear dies or suffers damage. See the motives in square brackets.
M29b3.  As a result of its stupidity or antisocial behavior, the fox (jackal) dies or suffers damage. See the motives in square brackets. If it is not specified that a “jackal”, then the protagonist is a fox.
M29c.  See the motives in square brackets.
M29d.  See the motives in square brackets.
M29E.  See the motives in square brackets.
M29f.  As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets.
M29g.  See the motives in square brackets. They include traditions in which the hare/rabbit appears only as a trickster, and another trickster (usually a fox or jackal) often occurs.
M29g1.  In episodes involving deception, ridiculous, obscene, or antisocial behavior, the hare or rabbit is the main trickster. Traditions in which 1) a hare or rabbit occurs only once as a trickster, and another trickster (usually a fox/jackal/coyote) is typical; 2) Mesoamerican traditions in which a small rabbit is associated with a small a set of episodes and a high probability of recent African influences. See the motives in square brackets.
M29g2.  Cancer (crab) defeats or deceives strong opponents by cunning.
M29gg.  hedgehog defeats or deceives strong opponents by cunning.
M29h.  See the motives in square brackets.
M29i.  See the motives in square brackets.
M29j.  See the motives in square brackets.
M29k.  A turtle (toad, frog) defeats strong opponents by cunning or perseverance. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29k1.  A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29l.  See the motives in square brackets.
M29m.  See the motives in square brackets.
M29n.  See the motives in square brackets.
M29nn.  See the motives in square brackets.
M29o.  See the motives in square brackets.
M29o1.  As a result of its stupidity or antisocial behavior, the monkey dies or suffers damage. See the motives in square brackets.
M29p.  See the motives in square brackets.
M29q.  See the motives in square brackets.
M29qq.  See the motives in square brackets.
M29r.  See the motives in square brackets.
M29S.  See the motives in square brackets.
M29T.  See the motives in square brackets.
M29v.  The character defeats or deceives strong opponents using cunning. The protagonists are dwarf ungulates, usually duker or deer - taxonomically distant from each other, but similar in appearance. In some publications on African traditions, it is difficult to determine which animal we are talking about, but it is certain that these are small cloven-hoofed animals, usually (always?) dukers. See the motives in square brackets.
M29w.  As a result of their stupidity or antisocial behavior, a jaguar (puma, ocelot) dies or suffers damage. See the motives in square brackets. The character is named if it is a puma or ocelot; otherwise, a jaguar.
M29w1.  As a result of their stupidity or antisocial behavior, the leopard (panther, leopard) dies or suffers damage. See the motives in square brackets.
M29w2.  As a result of its stupidity or antisocial behavior, the tiger dies or suffers damage. See the motives in square brackets.
M29w3.  As a result of its stupidity or antisocial behavior, the lion dies or suffers damage. See the motives in square brackets.
M29x.  As a result of its stupidity or antisocial behavior, the hyena dies or suffers damage. See the motives in square brackets.
M29x1.  See the motives in square brackets.
M29X2.  See the motives in square brackets.
M29y.  See the motives in square brackets.
M29z.  hero of the story is a character named “Beardless” or Aldar-Kose (Aldar is a “deceiver”, a braid is “beardless”).
M29z1.  purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered}
M29z2.  Being smart and witty, the Gipsy overcomes strong adversaries
M29z3.  The Gipsy (more often a female than a male) is an enemy overcome by the hero (heroine) or (rare) a weak failure
M29z4.  

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Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
M94B99.41%The character is lured to look under the mill wheel, he dies or is maimed.
L96B99.40%A person encounters an ascetic, demon, etc. The latter intends to kill him by pushing him into a boiling cauldron or cutting off his head when he bows before the deity. The person asks the ascetic to do everything first, then pushes him into the cauldron or cuts off his head himself.
M114C99.37%The character is puzzled as to how the other person's clothes (firewood, etc.) remained dry after the rain – the other person covered them with their body (hid them in a vessel, waited out the rain in a shelter).
K56A4B99.35%A girl is told to clean the yarn, or to spin and weave. The wind blows the yarn (cloth, spindle) away, the girl goes in search of it, and comes across a character who rewards her.
K66B99.03%Travelling from one place to another, the hero leaves one of his companions in each place (usually marrying them to the princesses he has received as a reward), and continues on his way. When he gets into trouble, his companions come to his aid.
K99B98.98%A girl and a young man agree that he will take her away at night. The young man is late or falls asleep, and the girl is taken away by someone else who happens to be at the appointed place.
K129A98.94%A young woman (lying in a tomb) comes back to life, then appears dead again, but is ultimately freed from the spell.
M90C98.94%man agreed with another that he could take the first thing he touched from his house. The visitor is going to take his wife, but when he takes up the stepladder to go up to the woman, he is told to pick up the stepladder and leave.
B2F298.74%The character carries the body of the deceased for a long time, unable to bury it or not knowing how to do so, but eventually buries the body in the ground.
L81A298.52%While the men are away, a demonic character comes to a girl or woman to drink her blood or otherwise torment her. The men notice that the girl is wasting away, but at first they do not know the reason.

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Map of Motif Dispersal

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This motif has been recorded in 61 traditions: Batak (Toba, Dairi), Northern Luzon: Apayao, Bontoc, Nabaloi (Ibaloi), Ifugao, Igorot (highland people, not specified), Ilocan, Ilongot, Isneg, Kalinga, Kankanay, Tingian (Tinggian, Bilongan Itneg); Ibanag, Kasiguran Agta, Keley-i Kallahan, Shan, Ahom, Khampti, Komi (Zyrians and Permyaks), Mansi, Eastern Khanty (Ostyaks), Khakas, Nenets, Nganasans, Southern Selkups, Kets, Dolgans, Tungus (Evenki): Baikal region, Evenks, Japanese folklore outside of Ryukyu, Negidal, Forest (Upper Kolyma) Yukaghir, Chukchi, Gwich'in (Kuchin, Loucheux), Beaver, North Alaskan Inupiat, Lenape (Delaware), Western Ojibwa (Chippewa), Naskapi, Menominee, Sauk (Sak, Mesquakie), Fox, Kickapoo, Potawatomi, Five Nations Iroquois (Seneca, Mohawk, Onondaga, Oneida, Cayuga), Winnebago, Blackfoot, Arapaho, Teton (incl Oglala), Omaha, Ponca, Iowa, Kiowa, Gros Ventre, Plains Cree, Plains Ojibwa, Assiniboine, Shuswap, Thompson (Nlaka'pamux), Lushootseed (Puget Sound: Puyallup, Nisqualmi, Snuqualmi, Duwamish, Muckleshoot, Snohomish, Skagit), Lower Chehalis, Upper Chehalis, (Lower) Cowlitz, Quileute, Chemakum (Hoh), Tillamook, Takelma, Alcea, Hupa, Chilula, Yurok, Natchez (incl Avoyel), Huichol, Guayabero, Locono, Shuar, Achuar (Shiwiar), Aguaruna, Huambiza, Chayahuita , Kabiyari, Yukuna (Yucuna), Moseten, Chimane, Mocovi; Kechua of Santiago del Estero with probable Guaikuruan substratum; Abipon, Mataco, Chorote, Caduveo, Mbaya


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