The Mythology and Folklore Database
M29H - Trickster - Owl




14 Myths, Legends and Folktales
13 Unique Narratives for Motif M29H
10 Cultures & Traditions where M29H is told
0 Mythemes Indexed
45 Sub-Motifs of Motif M29H


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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

See the motives in square brackets.

Berezkin category: Adventures: Tricks and episodes

This is of motif type Cosmology and etiology and is part group 9, Identification of protagonists of the stories with particular animals or persons with particular qualities


M29 has 45 other sub-motifs


M29.  trickster is defined as a protagonist in the following characteristic episodes.
M29a.  See the motives in square brackets.
M29a1.  In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow)
M29b.  Fox (a), Jackal, Coyote (or Wolf when, apparently, we mean a steppenwolf, i.e. the same coyote). See the motives in square brackets.
M29b1.  As a result of his stupidity or antisocial behavior, the wolf dies or suffers damage. See the motives in square brackets.
M29b2.  As a result of its stupidity or antisocial behavior, the bear dies or suffers damage. See the motives in square brackets.
M29b3.  As a result of its stupidity or antisocial behavior, the fox (jackal) dies or suffers damage. See the motives in square brackets. If it is not specified that a “jackal”, then the protagonist is a fox.
M29c.  See the motives in square brackets.
M29d.  See the motives in square brackets.
M29E.  See the motives in square brackets.
M29f.  As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets.
M29g.  See the motives in square brackets. They include traditions in which the hare/rabbit appears only as a trickster, and another trickster (usually a fox or jackal) often occurs.
M29g1.  In episodes involving deception, ridiculous, obscene, or antisocial behavior, the hare or rabbit is the main trickster. Traditions in which 1) a hare or rabbit occurs only once as a trickster, and another trickster (usually a fox/jackal/coyote) is typical; 2) Mesoamerican traditions in which a small rabbit is associated with a small a set of episodes and a high probability of recent African influences. See the motives in square brackets.
M29g2.  Cancer (crab) defeats or deceives strong opponents by cunning.
M29gg.  hedgehog defeats or deceives strong opponents by cunning.
M29h.  See the motives in square brackets.
M29i.  See the motives in square brackets.
M29j.  See the motives in square brackets.
M29k.  A turtle (toad, frog) defeats strong opponents by cunning or perseverance. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29k1.  A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29l.  See the motives in square brackets.
M29m.  See the motives in square brackets.
M29n.  See the motives in square brackets.
M29nn.  See the motives in square brackets.
M29o.  See the motives in square brackets.
M29o1.  As a result of its stupidity or antisocial behavior, the monkey dies or suffers damage. See the motives in square brackets.
M29p.  See the motives in square brackets.
M29q.  See the motives in square brackets.
M29qq.  See the motives in square brackets.
M29r.  See the motives in square brackets.
M29S.  See the motives in square brackets.
M29T.  See the motives in square brackets.
M29v.  The character defeats or deceives strong opponents using cunning. The protagonists are dwarf ungulates, usually duker or deer - taxonomically distant from each other, but similar in appearance. In some publications on African traditions, it is difficult to determine which animal we are talking about, but it is certain that these are small cloven-hoofed animals, usually (always?) dukers. See the motives in square brackets.
M29w.  As a result of their stupidity or antisocial behavior, a jaguar (puma, ocelot) dies or suffers damage. See the motives in square brackets. The character is named if it is a puma or ocelot; otherwise, a jaguar.
M29w1.  As a result of their stupidity or antisocial behavior, the leopard (panther, leopard) dies or suffers damage. See the motives in square brackets.
M29w2.  As a result of its stupidity or antisocial behavior, the tiger dies or suffers damage. See the motives in square brackets.
M29w3.  As a result of its stupidity or antisocial behavior, the lion dies or suffers damage. See the motives in square brackets.
M29x.  As a result of its stupidity or antisocial behavior, the hyena dies or suffers damage. See the motives in square brackets.
M29x1.  See the motives in square brackets.
M29X2.  See the motives in square brackets.
M29y.  See the motives in square brackets.
M29z.  hero of the story is a character named “Beardless” or Aldar-Kose (Aldar is a “deceiver”, a braid is “beardless”).
M29z1.  purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered}
M29z2.  Being smart and witty, the Gipsy overcomes strong adversaries
M29z3.  The Gipsy (more often a female than a male) is an enemy overcome by the hero (heroine) or (rare) a weak failure
M29z4.  

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Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
M2297.26%A long-necked bird living near water (crane, heron, bittern, swan) helps a fugitive escape from his pursuer (indicated in brackets). See motifs J44-J46 (a long-legged bird helps cross the river, drowns the pursuer; the pursuer is most often a bear).
M1996.83%The character ties another person (usually a child) to the end of a line, using them as bait or forcing them to catch fish with their hands.
K19B96.19%The star man takes an earthly woman as his wife.
K2096.06%Looking at the sky at night, a man or woman expresses a desire to marry a star or the Moon (kuchin: to possess a star as an object). See motifs K19a, K19b.
L3195.93%People are forced against their will to follow an object, person or animal (usually sticking to it) that carries them far away (usually into water or into the sky).
F51A95.02%After incest is discovered, the sister openly demands her brother as her husband, turns into a monster, and kills people.
L15A94.97%The character's vulnerable spot is located on the surface of the body, but not in vital internal organs.
H1494.58%A woman who has returned from the world of the dead flies back, becoming a bird or a fly.
J5694.23%A son or sons come to their father. He subjects them to trials in order to find out whether they are really his children.
F5894.08%The character spends the night with a group of women, concealing his nature and/or intentions. In the end, he is either identified and punished, or he slips away to continue his mischief.

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Map of Motif Dispersal

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This motif has been recorded in 10 traditions: Copper, Caribou, Five Nations Iroquois (Seneca, Mohawk, Onondaga, Oneida, Cayuga), Quinault, Kalapuya, Caddo, Alabama, Koasati, Papago, Yanomamo (Yanoama): Yanomam, Yanomami, Paresi


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