The Mythology and Folklore Database
L96C - He hasn't learned anything!
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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of Motif
A young man is learning magic. In order for the sorcerer to let him go, he must pretend that he is incapable of learning.Berezkin category: Adventures: Monsters and evil spirits
This is of motif type Adventures and tricks and is part group 10, Adventures
L96 has 3 other sub-motifsL96. The character has the ability to transform into animals or objects. Sold in this form, he achieves his goal and becomes human again. L96a. A person sighs, after which a character named Oh, Uh, Hey-way, etc. appears. L96b. A person encounters an ascetic, demon, etc. The latter intends to kill him by pushing him into a boiling cauldron or cutting off his head when he bows before the deity. The person asks the ascetic to do everything first, then pushes him into the cauldron or cuts off his head himself. L96c. A young man is learning magic. In order for the sorcerer to let him go, he must pretend that he is incapable of learning. Click here if would you like to see a distrbution map combining all of L96's motifs? |
Top 10 Motifs with similar dispersal patterns
| Motif | Similarity | Motif Summary |
|---|---|---|
| M146 | 99.20% | Knowing that the meat is in a trap or poisoned, or that there is a trap ahead, a zoomorphic character provokes another to try the meat first or to go ahead. |
| J32C | 99.08% | At night, a demonic character comes to the grave of the deceased, intending to harm him. |
| K102B | 98.88% | In order to destroy the hero (heroine), the antagonist must first get rid of his beloved animal (usually a horse). When the animal is about to be slaughtered, the hero (heroine) mounts it, rides away and escapes. |
| K75B | 98.60% | Wanting to show that it is time for them to marry, daughters of different ages send their father fruits of varying degrees of ripeness (bread baked in different ways). |
| K38A | 98.58% | Upon arriving in the underworld, the hero sees white and black horses, rams, etc. The white ones will take him to the upper world, while the black ones will take him even lower. Usually, the hero accidentally touches the black one. Sometimes a third ram or horse is mentioned, red or grey. Or the hero grabs the left horn of the animal instead of the right, and as a result ends up not where he wants to be. |
| K38E4 | 98.00% | The narratives (in various contexts) mention a palace (castle, crypt, church, bridge, causeway) built of gold and silver modules – usually bricks, less often planks. |
| I35B | 97.96% | The sky is considered to be metallic. The process of its creation resembles metal forging. |
| E41 | 97.96% | A skilled blacksmith, as a special gift, can take iron heated in a furnace with his bare hands, knead it like dough, and shape it as desired. Usually, he breaks a certain taboo and loses his gift. (The motif was identified and the material collected by Ruslan Doutalieyev). |
| M91C3 | 97.91% | A person releases an animal or a bird - supposedly with his wife instructing his wife to cook food, etc. Another does not understand deception and buys an animal. |
| M197A | 97.72% | A man took a cauldron (pot) and returned it with a small cauldron. The owner of the cauldron agreed that the big cauldron gave birth to a small one. The next time, the man did not return the cauldron: he died. The owner had to agree. |
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Map of Motif Dispersal
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This motif has been recorded in 17 traditions: Arabs of Egypt, Berbers of Morocco and adjacent parts of Algeria, Portuguese, Portugal, Germans: North (Low- and Central German dialects): Schleswig-Holstein, Mecklenburg, Pommern, Niedersachsen (Lower Saxony, incl East Frisia and Oldenburg), Nordrhein-Westfalen, Hessen, Rheinland-Pfalz, Thüringen, Saxony-Anhalt, Sachsen, Brandenburg, Rügen, Greeks (modern), Balkarians, Serbs, Monte Negro, Balkarians, Wakhi, Ishkashimi (including Sanglich), Munji, Persians, Abaza (Abazins), Ingush, Avar, Andi, Akhvakh, Tats, Armenians, Gagauz, Azeris (Azerbaijanis), Turkmen, Kazan (Middle Volga) Tatars