The Mythology and Folklore Database
L72H - The abandoned flint.




38 Myths, Legends and Folktales
37 Unique Narratives for Motif L72H
13 Cultures & Traditions where L72H is told
85 Mythemes Indexed
12 Sub-Motifs of Motif L72H


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 Motif Summary  -   Motifs with Simlar Dispersals  -    Map of Myth Distribution   -   List of Traditions  -   Myths



Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

Fleeing for his life, the character throws behind him a tool for kindling fire (flint, tinder, match, kindling), which becomes an obstacle in the path of his pursuer. (A discarded flint is counted if it serves to strike fire, and is not counted if it is simply a hard stone that turns into a mountain).

Berezkin category: Adventures: Monsters and evil spirits

This is of motif type Adventures and tricks and is part group 10, Adventures


L72 has 12 other sub-motifs


L72.  While fleeing, the character throws small objects behind him, which turn into powerful obstacles in the path of the pursuer, or (rarely) the pursuer creates such obstacles in the path of the fugitives. (Cf. SUS 1979, No. 313H = AA 313I, p. 114: escape by throwing magical objects, an episode in various types of fairy tales).
L72a.  Fleeing for his life, the character throws behind him a comb (brush), which turns into an obstacle (almost always thickets) in the path of his pursuer. (In South America, this motif is most likely of European origin). See Andreev 1929, No. 313.I.
L72b.  Fleeing for his life, the character throws small objects behind him, which turn into powerful obstacles in the path of his pursuer. One of the objects thrown is a whetstone. (In one of the Udmurt variants, the objects thrown destroy the obstacles in the character's path). See motif L72.
L72c.  Fleeing for his life, the character throws a mirror behind him, which turns into an obstacle for his pursuer (ice, lake, etc.) or attracts his attention and causes him to lose time. (In the Udmurt version, objects destroy obstacles in the character's path).
L72d.  Fleeing for his life, the character throws behind him a pair of scissors, which turn into some kind of obstacle in the path of his pursuer.
L72e.  In order to overcome the obstacles created by the fleeing hero, the pursuer is forced to return home for the necessary tools.
L72e1.  In order to destroy the obstacles created by the hero, the pursuer uses tools. Before continuing the chase, he is forced to spend time taking them home or hiding them, otherwise animals and birds will steal them.
L72f.  Fleeing for his life, the character throws behind him the entrails or stomach contents of an animal, which become an obstacle in the path of his pursuer.
L72g.  Fleeing for his life, the character throws salt behind him, preventing his pursuer from continuing the chase.
L72h.  Fleeing for his life, the character throws behind him a tool for kindling fire (flint, tinder, match, kindling), which becomes an obstacle in the path of his pursuer. (A discarded flint is counted if it serves to strike fire, and is not counted if it is simply a hard stone that turns into a mountain).
L72i.  Fleeing for his life, the character throws soap behind him, which turns into an obstacle for his pursuer (a slippery mountain, river, etc.).
L72j.  Fleeing for his life, the character throws behind him an awl or needle, which turns into many awls or needles.
L72k.  Fleeing for his life, the character throws a jar of oil behind him. Spilling out, it turns into a lake or river. (Only North American materials are taken into account. In the Old World, the motif is rare and unsystematic. In North America, it most likely refers to hair oil in all cases).

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Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
M7B95.63%zoomorphic character (usually a fox) finds himself in a place he can't get out of, and consistently asks for help from animals (fish) passing by or approaching him. The latter helps.
L1790.65%Mouth and eyes of an anthropomorphic creature on the chest, no head.
B48D90.16%People or objects swallowed by a pike become part of its body (bones in its head, liver).
K32K90.16%The false wife, replacing the real one – a foul-smelling beetle or larva.
B42F88.59%The Big Dipper (as a whole or only the dipper) is identified with a large hoofed animal (elk, deer, mountain sheep). Unless otherwise specified, see motif B42 in the description of cosmic hunting.
C2688.35%Monsters are ready to invade our world from another, but a powerful character protects people from the invasion.
L41C88.35%A cannibal grabs children as they slide down a hill.
B68B88.05%A character who, by his appearance, behaviour or unexpected appearance, tried to frighten God (people) and was turned into an animal (with a different appearance than before) for this.
I22B187.58%Some migratory birds (shamans in the form of birds) die on the border of our world.
M84B287.31%The character carefully preserves the bones of migratory birds eaten (not fish or animals) and the birds come to life again. (Episodes of reviving a domestic goose or rooster are not taken into account in everyday tales).

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Map of Motif Dispersal

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This motif has been recorded in 13 traditions: Finns, Western Sami, Russians: Central part of ethnic territory as in A.D. 1500 (Tver, Yaroslavl, Moscow, Kostroma, Vladimir, Ivanovo, Nizhny Novgorod, Ryazan, Tula, Kaluga, Smolensk provinces; in case of absence in other areas also Russians in Vyatka, Perm, Kazan provinces), Mansi, Eastern Khanty (Ostyaks), Southern Selkups, Dolgans, Forest (Upper Kolyma) Yukaghir, Tahltan, Sauk (Sak, Mesquakie), Fox, Kickapoo, Plains Cree, Plains Ojibwa, Assiniboine


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