The Mythology and Folklore Database
K38F4 - Fire-breathing monster, B11.2.11, B19.1, B742.3, B742.4.




121 Myths, Legends and Folktales
120 Unique Narratives for Motif K38F4
47 Cultures & Traditions where K38F4 is told
201 Mythemes Indexed
25 Sub-Motifs of Motif K38F4


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 Motif Summary  -   Motifs with Simlar Dispersals  -    Map of Myth Distribution   -   List of Traditions  -   Myths



Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

Flames burst from the mouth and/or nostrils of a monstrous character hostile to the hero; his breath is fire.

Berezkin category: Adventures: Acts of heroes

This is of motif type Cosmology and etiology and is part group 8, Queer and monstrous beings, creatures, objects and loci, folk beliefs related to particular phenomena and objects


K38 has 25 other sub-motifs


K38.  For doing good to chicks (rarely: young of non-ornithomorphic flying creatures), their mother or father does a favour for the person.
K38a.  Upon arriving in the underworld, the hero sees white and black horses, rams, etc. The white ones will take him to the upper world, while the black ones will take him even lower. Usually, the hero accidentally touches the black one. Sometimes a third ram or horse is mentioned, red or grey. Or the hero grabs the left horn of the animal instead of the right, and as a result ends up not where he wants to be.
K38b.  A snake or monster of aquatic-chthonic or indeterminate nature eats or maims the young of a bird or other flying creature – in most cases, the chicks of a huge bird. A man kills the snake (monster). See motif K38.
K38b1.  Every time a mare gives birth to a wonderful foal, a bird carries it away. Setting out in search of the foals, the hero kills the snake that was devouring the bird's chicks. The bird returns the foals.
K38b2.  A character (almost always a giant bird) brings the hero to its nest, after which the hero accidentally or at the bird's request kills the monster that was devouring the character's children (usually chicks).
K38b3.  A powerful bird or other flying creature helps a person for taking care of its chicks/offspring: feeding them, sheltering them, decorating them, etc.
K38b3a.  A mighty bird helps a man for feeding its chicks.
K38b3b.  A mighty bird (rarely – another creature) helps a person for sheltering (warming) its chicks (offspring, children).
K38b3c.  Seeing sleeping fairies or their children, the hero covers them from the scorching rays of the sun. For this, they do him a favour.
K38b4.  The nest of a mighty bird is located on a tree in the middle (at the edge) of a pond, from where a snake (monster) emerges, threatening the chicks.
K38c.  After the hero helps the bird (usually by doing good to its chicks), it takes him to the place he desires, or instructs its chicks to do so. (This does not involve movement between levels of the universe; in the Sumerian version, the bird gives the hero the ability to move with lightning speed and directs him to his goal).
K38d.  A powerful and dangerous character prevents others from using water (or causes floods), but in most cases allows them to take water (promises not to cause floods) in exchange for people or valuables {italicised in the list of traditions}.
K38d1.  Fearing a monster living in the water or wishing to end a flood or drought, a girl is sacrificed or voluntarily hides in the waters.
K38e.  Locations or objects made of three (rarely four) materials of varying degrees of value, but all valued positively (copper, silver, gold; silver, gold, diamonds, etc.) are mentioned.
K38e1.  Characters pass through a forest with metal trees of two or more types (copper, silver, etc.).
K38e2.  Returning from the underworld to earth, the princess places the objects surrounding her (clothes, house, "kingdom") into a small object (egg, ball of yarn, etc.), which she takes with her.
K38e3.  Among three (less often two or four) loci or objects associated with materials of high but varying degrees of value, the highest belongs to precious stones (usually diamonds, but also glass and crystal).
K38e4.  The narratives (in various contexts) mention a palace (castle, crypt, church, bridge, causeway) built of gold and silver modules – usually bricks, less often planks.
K38f.  A reptilian monster demands human sacrifices (devours people; kidnaps a girl; blocks water sources). The hero kills it. The monster's victims do not play an active role in the action.
K38f1.  After killing a monster or animal, the hero cuts off and hides a part of its body, usually the tongue. (In most cases, the deceiver takes credit for the feat, after which the hero presents the hidden item, thus exposing the deceiver).
K38f2.  The girl saved by the hero smears him with the blood of the monster he has slain. When the deceiver claims that he killed the dragon, the hero shows the bloodstain on his body, thus proving that he is the victor.
K38f3.  To kill the dragon, the hero digs a pit and hides in it. When the dragon crawls nearby or over the pit, the hero strikes it with a fatal blow of his sword.
K38f4.  Flames burst from the mouth and/or nostrils of a monstrous character hostile to the hero; his breath is fire.
K38f5.  Flames burst from the horse's mouth and/or nostrils, or the entire horse is engulfed in fire.
K38f6.  A creature consisting of fire is mentioned.
K38f7.  The character acquires wild animals (at least two different species) that serve him like dogs.

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Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
E9O99.31%A man marries a woman who has the appearance of a frog or toad.
I13D99.25%A person enters the dwelling of snakes, spends a long time there, is released or escapes. While in the dwelling of snakes, he usually licks a stone that relieves thirst and hunger.
J6299.24%The character turns those who come to him into inanimate objects (usually stones). (In variants of the ATU 303 plot, the motif is often absent; original texts are needed).
K113A99.22%A young man throws an object, shoots an arrow, etc. Where the arrow lands (where the object falls), the young man finds a wife or a means of obtaining one.
K13299.15%A small character (usually a rooster) comes to a powerful enemy. Thanks to creatures and objects that he encounters along the way and hides in his body or bag, the character remains unharmed after all attempts to destroy him. Cf. motif L126.
K13599.13%By accidentally defeating powerful opponents, a physically weak and timid person gains honour.
K10099.11%A person learns about the dangers threatening another (and usually that by warning his friend/master, he will turn to stone). The person eliminates the dangers, despite the fact that his behaviour upsets the person he has saved.
M39A399.07%fool kills a man, throws him into a pond, well, etc. A clever man throws a goat there. A fool searches for a corpse in the pond, asks if the victim had horns, etc. Everyone is obviously crazy, and the murder charge has been denied. {The Buryat and Yakut versions may be recent Russian borrowings. The ATU 1581B definition also includes an episode where a human corpse was replaced with a goat carcass, but most of the texts that have been verified do not contain this motive}.
K27X599.06%When setting out in search of a woman or miraculous objects, a person consistently encounters characters of a non-human (often demonic) nature who help him. The characters are similar, but usually each subsequent one is older (younger) than the other.
K8199.01%For a minor offence or on false charges, a young woman is maimed and expelled from her home (rarely: she is killed or maims herself). The cripple miraculously recovers (the dead woman is resurrected).

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Map of Motif Dispersal

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This motif has been recorded in 47 traditions: Ancient Egypt, Egyptian, Akkad, Assyria, Babylonia, Old and New Testament, Nepali; Tharu, Dards (Kalash, Kho, Kohistani, Shina, Pashai), Ireland, England, British, Bretons, Scotland, Scots, Picts, Scotti, Scottish, Portuguese, Portugal, France, Germans: North (Low- and Central German dialects): Schleswig-Holstein, Mecklenburg, Pommern, Niedersachsen (Lower Saxony, incl East Frisia and Oldenburg), Nordrhein-Westfalen, Hessen, Rheinland-Pfalz, Thüringen, Saxony-Anhalt, Sachsen, Brandenburg, Rügen, Poles, Slovakians, Slovaks, Hungarians, Greeks (modern), Balkarians, Serbs, Monte Negro, Balkarians, Croatians, Croats; Italians of Dalmatia (if the motif is absent among other Italians), Romanians, Moldavians, Aromanians, Moldovans, Latvians, Norwegians, Scandinavians: early written sources ("Edda"; Saxo Grammaticus etc.); Gothland picture stones; Ancient Germans (Late Bronze Age in Scandinavia), Western Ukrainians, Russians: Central part of ethnic territory as in A.D. 1500 (Tver, Yaroslavl, Moscow, Kostroma, Vladimir, Ivanovo, Nizhny Novgorod, Ryazan, Tula, Kaluga, Smolensk provinces; in case of absence in other areas also Russians in Vyatka, Perm, Kazan provinces), Uzbek, Tajik, Ossetians, Ingush, Georgians, Crimean Tatars, Karaims, Gagauz, Anatolia Turks, Hui (Dungan) of Xinjiang, Gansu, Shaanxi, Shanxi, Inner Mongolia, Qinghai, Kyrgyzstan, Kazakhstan (Dungan texts from Southern and Eastern China are clustered with the Chinese ones), Turkmen, Bashkirs, Mordvins, Komi (Zyrians and Permyaks), Southern Selkups, Manchu, Pawnee, Plains Ojibwa, Kandoshi (Murato, Maina); Iquito, Central Tibetans (Yu Tsang, incl. Sikkim Tibetans, Tichurong of NW Nepal), Arabs (literary tradition; incl. One Thousand and One Nights), Chechens, Italians: Central (Toscana, Umbria, Marche, Lazio), Lutsi (Ludza), Frisians


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