The Mythology and Folklore Database
K38B3C - The hero shields the sleepers from the sun.




6 Myths, Legends and Folktales
6 Unique Narratives for Motif K38B3C
3 Cultures & Traditions where K38B3C is told
0 Mythemes Indexed
25 Sub-Motifs of Motif K38B3C


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 Motif Summary  -   Motifs with Simlar Dispersals  -    Map of Myth Distribution   -   List of Traditions  -   Myths



Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

Seeing sleeping fairies or their children, the hero covers them from the scorching rays of the sun. For this, they do him a favour.

Berezkin category: Adventures: Acts of heroes


K38 has 25 other sub-motifs


K38.  For doing good to chicks (rarely: young of non-ornithomorphic flying creatures), their mother or father does a favour for the person.
K38a.  Upon arriving in the underworld, the hero sees white and black horses, rams, etc. The white ones will take him to the upper world, while the black ones will take him even lower. Usually, the hero accidentally touches the black one. Sometimes a third ram or horse is mentioned, red or grey. Or the hero grabs the left horn of the animal instead of the right, and as a result ends up not where he wants to be.
K38b.  A snake or monster of aquatic-chthonic or indeterminate nature eats or maims the young of a bird or other flying creature – in most cases, the chicks of a huge bird. A man kills the snake (monster). See motif K38.
K38b1.  Every time a mare gives birth to a wonderful foal, a bird carries it away. Setting out in search of the foals, the hero kills the snake that was devouring the bird's chicks. The bird returns the foals.
K38b2.  A character (almost always a giant bird) brings the hero to its nest, after which the hero accidentally or at the bird's request kills the monster that was devouring the character's children (usually chicks).
K38b3.  A powerful bird or other flying creature helps a person for taking care of its chicks/offspring: feeding them, sheltering them, decorating them, etc.
K38b3a.  A mighty bird helps a man for feeding its chicks.
K38b3b.  A mighty bird (rarely – another creature) helps a person for sheltering (warming) its chicks (offspring, children).
K38b3c.  Seeing sleeping fairies or their children, the hero covers them from the scorching rays of the sun. For this, they do him a favour.
K38b4.  The nest of a mighty bird is located on a tree in the middle (at the edge) of a pond, from where a snake (monster) emerges, threatening the chicks.
K38c.  After the hero helps the bird (usually by doing good to its chicks), it takes him to the place he desires, or instructs its chicks to do so. (This does not involve movement between levels of the universe; in the Sumerian version, the bird gives the hero the ability to move with lightning speed and directs him to his goal).
K38d.  A powerful and dangerous character prevents others from using water (or causes floods), but in most cases allows them to take water (promises not to cause floods) in exchange for people or valuables {italicised in the list of traditions}.
K38d1.  Fearing a monster living in the water or wishing to end a flood or drought, a girl is sacrificed or voluntarily hides in the waters.
K38e.  Locations or objects made of three (rarely four) materials of varying degrees of value, but all valued positively (copper, silver, gold; silver, gold, diamonds, etc.) are mentioned.
K38e1.  Characters pass through a forest with metal trees of two or more types (copper, silver, etc.).
K38e2.  Returning from the underworld to earth, the princess places the objects surrounding her (clothes, house, "kingdom") into a small object (egg, ball of yarn, etc.), which she takes with her.
K38e3.  Among three (less often two or four) loci or objects associated with materials of high but varying degrees of value, the highest belongs to precious stones (usually diamonds, but also glass and crystal).
K38e4.  The narratives (in various contexts) mention a palace (castle, crypt, church, bridge, causeway) built of gold and silver modules – usually bricks, less often planks.
K38f.  A reptilian monster demands human sacrifices (devours people; kidnaps a girl; blocks water sources). The hero kills it. The monster's victims do not play an active role in the action.
K38f1.  After killing a monster or animal, the hero cuts off and hides a part of its body, usually the tongue. (In most cases, the deceiver takes credit for the feat, after which the hero presents the hidden item, thus exposing the deceiver).
K38f2.  The girl saved by the hero smears him with the blood of the monster he has slain. When the deceiver claims that he killed the dragon, the hero shows the bloodstain on his body, thus proving that he is the victor.
K38f3.  To kill the dragon, the hero digs a pit and hides in it. When the dragon crawls nearby or over the pit, the hero strikes it with a fatal blow of his sword.
K38f4.  Flames burst from the mouth and/or nostrils of a monstrous character hostile to the hero; his breath is fire.
K38f5.  Flames burst from the horse's mouth and/or nostrils, or the entire horse is engulfed in fire.
K38f6.  A creature consisting of fire is mentioned.
K38f7.  The character acquires wild animals (at least two different species) that serve him like dogs.

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No dispersal data found for motif 'k38b3c'.

Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
A10.00%Another sun — less powerful or less favourable to humans — existed before the appearance of the current one.
A100.00%The sun gets its sparkling eyes (eye) from an animal.
A11A0.00%The visible sun or moon are their eyes; if the eyes of the luminaries were not damaged, it would be much brighter and hotter.
A11B0.00%The sun or moon has one eye (usually the second eye is knocked out or sucked out, but sometimes the reason is not explained; among the Munduruku, the sun of the rainy season has lost both eyes, while the sun of the dry season has retained both). See motif 11A.
A11C0.00%The Sun and Moon kill a monster whose eyes shine differently. At first, the Moon takes the brighter eye, but then swaps with the Sun.
A120.00%A creature or creatures regularly (sunrise and sunset, winter and summer, night and day, phases of the moon) or occasionally (eclipses, eschatological catastrophes) attack the luminaries or block their light.
A12A0.00%During an eclipse or under other circumstances, predators attack the luminaries: wolves, bears, jaguars, pumas, dogs, foxes, raccoons. See motif A12.
A12B0.00%During an eclipse or at sunset (marked *), the luminaries are swallowed by a toad or frog.
A12C0.00%Eclipses of the sun, moon or their setting (marked*) are caused by a snake, lizard, dragon, fish or crocodile; these creatures attack the luminaries now or attacked them at the beginning of time. See motif A12.
A12D0.00%Birds attack the sun or moon during an eclipse (covering them with their wings) or (*) cover the sun during sunrise or sunset. See motif A12.

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Map of Motif Dispersal

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This motif has been recorded in 3 traditions: Slovenians, Slovenes, Swedes, Italians: Central (Toscana, Umbria, Marche, Lazio)


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