The Mythology and Folklore Database
M29QQ - Trickster - Anteater




10 Myths, Legends and Folktales
10 Unique Narratives for Motif M29QQ
10 Cultures & Traditions where M29QQ is told
0 Mythemes Indexed
45 Sub-Motifs of Motif M29QQ


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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

See the motives in square brackets.

Berezkin category: Adventures: Tricks and episodes

This is of motif type Cosmology and etiology and is part group 9, Identification of protagonists of the stories with particular animals or persons with particular qualities


M29 has 45 other sub-motifs


M29.  trickster is defined as a protagonist in the following characteristic episodes.
M29a.  See the motives in square brackets.
M29a1.  In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow)
M29b.  Fox (a), Jackal, Coyote (or Wolf when, apparently, we mean a steppenwolf, i.e. the same coyote). See the motives in square brackets.
M29b1.  As a result of his stupidity or antisocial behavior, the wolf dies or suffers damage. See the motives in square brackets.
M29b2.  As a result of its stupidity or antisocial behavior, the bear dies or suffers damage. See the motives in square brackets.
M29b3.  As a result of its stupidity or antisocial behavior, the fox (jackal) dies or suffers damage. See the motives in square brackets. If it is not specified that a “jackal”, then the protagonist is a fox.
M29c.  See the motives in square brackets.
M29d.  See the motives in square brackets.
M29E.  See the motives in square brackets.
M29f.  As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets.
M29g.  See the motives in square brackets. They include traditions in which the hare/rabbit appears only as a trickster, and another trickster (usually a fox or jackal) often occurs.
M29g1.  In episodes involving deception, ridiculous, obscene, or antisocial behavior, the hare or rabbit is the main trickster. Traditions in which 1) a hare or rabbit occurs only once as a trickster, and another trickster (usually a fox/jackal/coyote) is typical; 2) Mesoamerican traditions in which a small rabbit is associated with a small a set of episodes and a high probability of recent African influences. See the motives in square brackets.
M29g2.  Cancer (crab) defeats or deceives strong opponents by cunning.
M29gg.  hedgehog defeats or deceives strong opponents by cunning.
M29h.  See the motives in square brackets.
M29i.  See the motives in square brackets.
M29j.  See the motives in square brackets.
M29k.  A turtle (toad, frog) defeats strong opponents by cunning or perseverance. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29k1.  A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29l.  See the motives in square brackets.
M29m.  See the motives in square brackets.
M29n.  See the motives in square brackets.
M29nn.  See the motives in square brackets.
M29o.  See the motives in square brackets.
M29o1.  As a result of its stupidity or antisocial behavior, the monkey dies or suffers damage. See the motives in square brackets.
M29p.  See the motives in square brackets.
M29q.  See the motives in square brackets.
M29qq.  See the motives in square brackets.
M29r.  See the motives in square brackets.
M29S.  See the motives in square brackets.
M29T.  See the motives in square brackets.
M29v.  The character defeats or deceives strong opponents using cunning. The protagonists are dwarf ungulates, usually duker or deer - taxonomically distant from each other, but similar in appearance. In some publications on African traditions, it is difficult to determine which animal we are talking about, but it is certain that these are small cloven-hoofed animals, usually (always?) dukers. See the motives in square brackets.
M29w.  As a result of their stupidity or antisocial behavior, a jaguar (puma, ocelot) dies or suffers damage. See the motives in square brackets. The character is named if it is a puma or ocelot; otherwise, a jaguar.
M29w1.  As a result of their stupidity or antisocial behavior, the leopard (panther, leopard) dies or suffers damage. See the motives in square brackets.
M29w2.  As a result of its stupidity or antisocial behavior, the tiger dies or suffers damage. See the motives in square brackets.
M29w3.  As a result of its stupidity or antisocial behavior, the lion dies or suffers damage. See the motives in square brackets.
M29x.  As a result of its stupidity or antisocial behavior, the hyena dies or suffers damage. See the motives in square brackets.
M29x1.  See the motives in square brackets.
M29X2.  See the motives in square brackets.
M29y.  See the motives in square brackets.
M29z.  hero of the story is a character named “Beardless” or Aldar-Kose (Aldar is a “deceiver”, a braid is “beardless”).
M29z1.  purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered}
M29z2.  Being smart and witty, the Gipsy overcomes strong adversaries
M29z3.  The Gipsy (more often a female than a male) is an enemy overcome by the hero (heroine) or (rare) a weak failure
M29z4.  

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Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
E21100.00%A child catches fish (with poison), or fish poison is secreted from his body. Fish or water snakes kill him. Death is avenged.
L82100.00%A person deliberately or accidentally burns his foot in a fire or burns himself completely; he turns into a demonic creature. See motif L9 (man with a sharp foot).
B5899.99%After the first ancestors steal the original fire, a forest bird the size of a partridge (Penelope sp.; Anhima cornuta; etc.; jacu, paujil) swallows a hot coal. As a result (except for the Andoc), its neck turns red.
D4P99.99%The parrot obtains fire for humans. See motif D4A. Australian data is not taken into account, as the common origin of the motif in America and Australia is excluded.
D6B99.99%The one who is burned turns into a crocodile/caiman.
I6399.91%The Milky Way is the tapir's trail; the tapir can be seen on the Milky Way.
M699.90%A young man or girl spends night in the forest. The forest partridge (Tinamus sp.) provides him or her a fire, a shelter and/or a hammock but takes them away and flies away itself when the person does something wrong
B1F99.89%In the era of creation, two men have a common origin, are not antagonists, and display their characteristics in a series of episodes. One is intelligent and successful, the other is simple-minded and irresponsible.
C3799.85%The sloth causes a global catastrophe or saves people from it.
K27H99.85%The hero must carve an image of the character's head, which he never shows. It usually adorns a wooden bench.

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Map of Motif Dispersal

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This motif has been recorded in 10 traditions: Yana, Sicuani, Trio, Tenetehara, Bakairi, Rikbaktsa, Iranxe, Paresi, Caraja, Cayapo (incl. Kubenkranken, Pau d’Arco, Shikrin or Xikrin)


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