The Mythology and Folklore Database
M29F - Wolverine is a loser and a loser
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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of Motif
As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets.Berezkin category: Adventures: Tricks and episodes
This is of motif type Cosmology and etiology and is part group 9, Identification of protagonists of the stories with particular animals or persons with particular qualities
M29 has 45 other sub-motifsM29. trickster is defined as a protagonist in the following characteristic episodes. M29a. See the motives in square brackets. M29a1. In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow) M29b. Fox (a), Jackal, Coyote (or Wolf when, apparently, we mean a steppenwolf, i.e. the same coyote). See the motives in square brackets. M29b1. As a result of his stupidity or antisocial behavior, the wolf dies or suffers damage. See the motives in square brackets. M29b2. As a result of its stupidity or antisocial behavior, the bear dies or suffers damage. See the motives in square brackets. M29b3. As a result of its stupidity or antisocial behavior, the fox (jackal) dies or suffers damage. See the motives in square brackets. If it is not specified that a “jackal”, then the protagonist is a fox. M29c. See the motives in square brackets. M29d. See the motives in square brackets. M29E. See the motives in square brackets. M29f. As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets. M29g. See the motives in square brackets. They include traditions in which the hare/rabbit appears only as a trickster, and another trickster (usually a fox or jackal) often occurs. M29g1. In episodes involving deception, ridiculous, obscene, or antisocial behavior, the hare or rabbit is the main trickster. Traditions in which 1) a hare or rabbit occurs only once as a trickster, and another trickster (usually a fox/jackal/coyote) is typical; 2) Mesoamerican traditions in which a small rabbit is associated with a small a set of episodes and a high probability of recent African influences. See the motives in square brackets. M29g2. Cancer (crab) defeats or deceives strong opponents by cunning. M29gg. hedgehog defeats or deceives strong opponents by cunning. M29h. See the motives in square brackets. M29i. See the motives in square brackets. M29j. See the motives in square brackets. M29k. A turtle (toad, frog) defeats strong opponents by cunning or perseverance. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle. M29k1. A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle. M29l. See the motives in square brackets. M29m. See the motives in square brackets. M29n. See the motives in square brackets. M29nn. See the motives in square brackets. M29o. See the motives in square brackets. M29o1. As a result of its stupidity or antisocial behavior, the monkey dies or suffers damage. See the motives in square brackets. M29p. See the motives in square brackets. M29q. See the motives in square brackets. M29qq. See the motives in square brackets. M29r. See the motives in square brackets. M29S. See the motives in square brackets. M29T. See the motives in square brackets. M29v. The character defeats or deceives strong opponents using cunning. The protagonists are dwarf ungulates, usually duker or deer - taxonomically distant from each other, but similar in appearance. In some publications on African traditions, it is difficult to determine which animal we are talking about, but it is certain that these are small cloven-hoofed animals, usually (always?) dukers. See the motives in square brackets. M29w. As a result of their stupidity or antisocial behavior, a jaguar (puma, ocelot) dies or suffers damage. See the motives in square brackets. The character is named if it is a puma or ocelot; otherwise, a jaguar. M29w1. As a result of their stupidity or antisocial behavior, the leopard (panther, leopard) dies or suffers damage. See the motives in square brackets. M29w2. As a result of its stupidity or antisocial behavior, the tiger dies or suffers damage. See the motives in square brackets. M29w3. As a result of its stupidity or antisocial behavior, the lion dies or suffers damage. See the motives in square brackets. M29x. As a result of its stupidity or antisocial behavior, the hyena dies or suffers damage. See the motives in square brackets. M29x1. See the motives in square brackets. M29X2. See the motives in square brackets. M29y. See the motives in square brackets. M29z. hero of the story is a character named “Beardless” or Aldar-Kose (Aldar is a “deceiver”, a braid is “beardless”). M29z1. purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered} M29z2. Being smart and witty, the Gipsy overcomes strong adversaries M29z3. The Gipsy (more often a female than a male) is an enemy overcome by the hero (heroine) or (rare) a weak failure M29z4. Click here if would you like to see a distrbution map combining all of M29's motifs? |
Top 10 Motifs with similar dispersal patterns
| Motif | Similarity | Motif Summary |
|---|---|---|
| L10 | 99.53% | The character has a sharp (biting) tail or a protrusion on its back. See motif L9, cf. motif L9C. |
| B97A | 99.45% | A strip of light or dark feathers (rarely: wool) on the neck of a bird (animal) is its necklace (scarf). |
| B96 | 98.59% | The heroes' enemy turns into a large commercial fish (usually a sturgeon) or (rarely) a commercial aquatic mammal. |
| M17 | 98.58% | A wife, mother or grandmother directs the arrow of a blind man or boy at game, lies that he missed, cooks and eats the meat herself. See motif M16 (man is blind, K333.1). |
| L102 | 98.19% | A girl or woman (for various reasons, jokingly or seriously) calls an animal or animal remains her husband, or steps on bones and addresses them. The animal (comes to life and) carries her away. Her human husband, parents or brother come for her, and they flee; usually the animal husband pursues them, but stops the chase or dies. |
| A13A1 | 97.83% | The raven rescues or obtains the hidden or stolen sun (daylight). |
| M29A1 | 97.73% | In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow) |
| M20 | 97.66% | The character does something unacceptable, is caught, and his beak or jaw is damaged. Usually (except for the Koryaks), people keep the torn-off beak (jaw) in their homes, and the character comes and takes it back. |
| M16A | 97.49% | A character (usually a loon) restores a person's sight and/or health by diving into the water with them. See motif M16. |
| C19A | 97.46% | The character (except Quileut: Raven) turns into a child, asks for and receives heavenly bodies to play, or (Chukchi) comes to play with the little daughter of the owner of the stars. |
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Map of Motif Dispersal
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This motif has been recorded in 16 traditions: Western Sami, Tungus (Evenki): Baikal region, Evenks, Tutchone, Tagish, Tahltan, Tsetsaut, Gwich'in (Kuchin, Loucheux), Malecite, Passamaquoddy, Micmac, Western Ojibwa (Chippewa), Naskapi, Montagnais, Plains Cree, Assiniboine, Chilkotin, Thompson (Nlaka'pamux)