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L72F - Discarded entrails.
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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of Motif
Fleeing for his life, the character throws behind him the entrails or stomach contents of an animal, which become an obstacle in the path of his pursuer.Berezkin category: Adventures: Monsters and evil spirits
This is of motif type Adventures and tricks and is part group 10, Adventures
L72 has 12 other sub-motifsL72. While fleeing, the character throws small objects behind him, which turn into powerful obstacles in the path of the pursuer, or (rarely) the pursuer creates such obstacles in the path of the fugitives. (Cf. SUS 1979, No. 313H = AA 313I, p. 114: escape by throwing magical objects, an episode in various types of fairy tales). L72a. Fleeing for his life, the character throws behind him a comb (brush), which turns into an obstacle (almost always thickets) in the path of his pursuer. (In South America, this motif is most likely of European origin). See Andreev 1929, No. 313.I. L72b. Fleeing for his life, the character throws small objects behind him, which turn into powerful obstacles in the path of his pursuer. One of the objects thrown is a whetstone. (In one of the Udmurt variants, the objects thrown destroy the obstacles in the character's path). See motif L72. L72c. Fleeing for his life, the character throws a mirror behind him, which turns into an obstacle for his pursuer (ice, lake, etc.) or attracts his attention and causes him to lose time. (In the Udmurt version, objects destroy obstacles in the character's path). L72d. Fleeing for his life, the character throws behind him a pair of scissors, which turn into some kind of obstacle in the path of his pursuer. L72e. In order to overcome the obstacles created by the fleeing hero, the pursuer is forced to return home for the necessary tools. L72e1. In order to destroy the obstacles created by the hero, the pursuer uses tools. Before continuing the chase, he is forced to spend time taking them home or hiding them, otherwise animals and birds will steal them. L72f. Fleeing for his life, the character throws behind him the entrails or stomach contents of an animal, which become an obstacle in the path of his pursuer. L72g. Fleeing for his life, the character throws salt behind him, preventing his pursuer from continuing the chase. L72h. Fleeing for his life, the character throws behind him a tool for kindling fire (flint, tinder, match, kindling), which becomes an obstacle in the path of his pursuer. (A discarded flint is counted if it serves to strike fire, and is not counted if it is simply a hard stone that turns into a mountain). L72i. Fleeing for his life, the character throws soap behind him, which turns into an obstacle for his pursuer (a slippery mountain, river, etc.). L72j. Fleeing for his life, the character throws behind him an awl or needle, which turns into many awls or needles. L72k. Fleeing for his life, the character throws a jar of oil behind him. Spilling out, it turns into a lake or river. (Only North American materials are taken into account. In the Old World, the motif is rare and unsystematic. In North America, it most likely refers to hair oil in all cases). Click here if would you like to see a distrbution map combining all of L72's motifs? |
Top 10 Motifs with similar dispersal patterns
| Motif | Similarity | Motif Summary |
|---|---|---|
| K52A | 99.94% | The hero goes to the bottom of the sea for a woman. The slave pours water into the hearth in the house of the water dwellers. Hiding behind clouds of steam, the hero takes the woman away. See motif K52. |
| K43B | 99.80% | People leave a boy, a girl, a sister and brother, a young woman or young spouses alone and leave, or drive them away. Those who are left behind or driven away discover unusual abilities or helpers, obtaining blood and food. Those who are abandoned eat their fill, while those who abandon them go hungry. A character (often a bird - a crow, magpie, seagull, etc.) visits the abandoned and brings a piece of fat or meat to the camp of the starving. |
| J23A | 99.68% | A woman cries, and the discharge from her nose (her tears) turns into a boy, who grows up and defeats strong opponents. |
| K27B | 99.67% | Test: smoke a huge or poisonous pipe or breathe in clouds of poisonous smoke. See motif K27. |
| D4K | 99.47% | The deer obtains fire for humans. See motif D4A. |
| H15 | 99.38% | The dead or spirits cannot hear cries when the living call them, but they can hear whispers, yawns, gurgles, etc. See motif H12. |
| L1F | 99.35% | The sister, using magic or transforming herself into a monster, kills her brothers in revenge for the death of her lover or husband. |
| K25C | 99.10% | While digging roots, gathering shellfish, etc., a woman finds a baby. He grows up and enters into a struggle with dangerous characters. |
| B35 | 99.08% | The bear hastily puts his left moccasin on his right foot and vice versa, which is why he is club-footed. |
| K52 | 99.08% | A woman or young man who approaches the shore is carried away by predatory sea creatures to the bottom of the sea; a character descends to rescue the kidnapped person and brings him or her back with the help of cunning and shamanic powers. |
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Map of Motif Dispersal
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This motif has been recorded in 6 traditions: Tahltan, Tsetsaut, Sarsee (Tsuu T'ina), Kiowa, Crow, Ute