The Mythology and Folklore Database
H22A - Animals were struck on the nose.




19 Myths, Legends and Folktales
19 Unique Narratives for Motif H22A
15 Cultures & Traditions where H22A is told
0 Mythemes Indexed
1 Sub-Motifs of Motif H22A


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 Motif Summary  -   Motifs with Simlar Dispersals  -    Map of Myth Distribution   -   List of Traditions  -   Myths



Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

Large game animals were concentrated in one place and were not afraid of people. They scattered after someone touched them, hit them lightly (often on the nose), or smeared them with something. Cf. motif H22.

Berezkin category: Paradise Lost

This is of motif type Cosmology and etiology and is part group 7, Etiology of plants and animals and of their peculiar features, particular animals as protagonists of cosmological stories, metamorphoses, weather and calendar


H22 has 1 other sub-motifs


H22.  Large game animals did not have a sense of smell. They acquired it and began to flee from hunters after someone created olfactory organs for them or gave them a strong smell to smell. Cf. motif H22A.
H22a.  Large game animals were concentrated in one place and were not afraid of people. They scattered after someone touched them, hit them lightly (often on the nose), or smeared them with something. Cf. motif H22.

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Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
M17B92.68%The wife directs the blind man's arrow at game, lies that he has missed, and eats the meat herself.
J6691.97%The character cuts or bites through bowstrings and other straps in advance, punctures boats, preventing opponents from fighting or pursuing him.
F6790.11%An old woman lives with her (adopted) daughter, niece or daughter-in-law. She (supposedly) turns into a man, marries a girl or tries to do so.
F7489.47%Upon seeing a dangerous character, a man or woman undresses and pretends to be dead (or the character undresses the woman). Examining and sniffing the supposed corpse, the character finds what he takes to be a wound or signs of decay and leaves.
K8C588.18%A zoomorphic character no larger than a fox allows itself to be swallowed by a bear and kills it by tearing it apart from the inside.
M42A87.91%The character (usually after losing his own eyes) inserts seeds or berries into his eye sockets and sees again.
K27A87.54%Test: spend the night in the cold (the antagonist tries to destroy the hero in this way). See motif K27. Compare motif M35: two zoomorphic characters compete to see which of them will sit out the night in the cold.
C16A86.75%The offended mistress of animals or fish takes them and food supplies away. See motif H32A.
M4686.57%Some creatures steal or own valuables. To return (get) them, the character turns into a small object, from contact with which a woman becomes pregnant, or into a baby. A picked up or born baby takes on its true appearance and steals valuables (including making the girl who picked it up pregnant, if that was his goal).
E3086.19%A man has no wife or a woman has no husband, and uses a wooden substitute as a spouse.

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Map of Motif Dispersal

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This motif has been recorded in 15 traditions: Buryats: Western (cis Baikal), Tofa (Karagas), Southern Altai: Altai proper (Altai-Kiji), Telengit, Altaians, Northern Altai: Chelkan, Kumanda, Tubalar, Altaians, Chipewyan, Bering Strait Inupiat (incl. King Island), Iglulik, Kiowa Apache, Owens Valley Paiute, Northern Paiute (=Paviotso), Southern Paiute, Jicarilla, Western Apache (White Mountain, San Carlos), Selknam, Buryats: Eastern (trans Baikal), i.e. Khori


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