Berezkin Analytical Catalogue · Motif
M29X1 — Trickster - Badger
Source data for narratives and traditions is drawn from Berezkin’s Analytical Catalogue. If you use this data, please acknowledge and link to it: Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of motif
OverviewSee the motives in square brackets.
Berezkin category: Adventures: Tricks and episodes
This is of motif type Cosmology and etiology and is part of group 9, Identification of protagonists of the stories with particular animals or persons with particular qualities.
M29 has 45 other sub-motifs
RelatedM29. trickster is defined as a protagonist in the following characteristic episodes.
M29a. See the motives in square brackets.
M29a1. In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow)
M29b. Fox (a), Jackal, Coyote (or Wolf when, apparently, we mean a steppenwolf, i.e. the same coyote). See the motives in square brackets.
M29b1. As a result of his stupidity or antisocial behavior, the wolf dies or suffers damage. See the motives in square brackets.
M29b2. As a result of its stupidity or antisocial behavior, the bear dies or suffers damage. See the motives in square brackets.
M29b3. As a result of its stupidity or antisocial behavior, the fox (jackal) dies or suffers damage. See the motives in square brackets. If it is not specified that a “jackal”, then the protagonist is a fox.
M29c. See the motives in square brackets.
M29d. See the motives in square brackets.
M29E. See the motives in square brackets.
M29f. As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets.
M29g. See the motives in square brackets. They include traditions in which the hare/rabbit appears only as a trickster, and another trickster (usually a fox or jackal) often occurs.
M29g1. In episodes involving deception, ridiculous, obscene, or antisocial behavior, the hare or rabbit is the main trickster. Traditions in which 1) a hare or rabbit occurs only once as a trickster, and another trickster (usually a fox/jackal/coyote) is typical; 2) Mesoamerican traditions in which a small rabbit is associated with a small a set of episodes and a high probability of recent African influences. See the motives in square brackets.
M29g2. Cancer (crab) defeats or deceives strong opponents by cunning.
M29gg. hedgehog defeats or deceives strong opponents by cunning.
M29h. See the motives in square brackets.
M29i. See the motives in square brackets.
M29j. See the motives in square brackets.
M29k. A turtle (toad, frog) defeats strong opponents by cunning or perseverance. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29k1. A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle.
M29l. See the motives in square brackets.
M29m. See the motives in square brackets.
M29n. See the motives in square brackets.
M29nn. See the motives in square brackets.
M29o. See the motives in square brackets.
M29o1. As a result of its stupidity or antisocial behavior, the monkey dies or suffers damage. See the motives in square brackets.
M29p. See the motives in square brackets.
M29q. See the motives in square brackets.
M29qq. See the motives in square brackets.
M29r. See the motives in square brackets.
M29S. See the motives in square brackets.
M29T. See the motives in square brackets.
M29v. The character defeats or deceives strong opponents using cunning. The protagonists are dwarf ungulates, usually duker or deer - taxonomically distant from each other, but similar in appearance. In some publications on African traditions, it is difficult to determine which animal we are talking about, but it is certain that these are small cloven-hoofed animals, usually (always?) dukers. See the motives in square brackets.
M29w. As a result of their stupidity or antisocial behavior, a jaguar (puma, ocelot) dies or suffers damage. See the motives in square brackets. The character is named if it is a puma or ocelot; otherwise, a jaguar.
M29w1. As a result of their stupidity or antisocial behavior, the leopard (panther, leopard) dies or suffers damage. See the motives in square brackets.
M29w2. As a result of its stupidity or antisocial behavior, the tiger dies or suffers damage. See the motives in square brackets.
M29w3. As a result of its stupidity or antisocial behavior, the lion dies or suffers damage. See the motives in square brackets.
M29x. As a result of its stupidity or antisocial behavior, the hyena dies or suffers damage. See the motives in square brackets.
M29x1. See the motives in square brackets.
M29X2. See the motives in square brackets.
M29y. See the motives in square brackets.
M29z. hero of the story is a character named “Beardless” or Aldar-Kose (Aldar is a “deceiver”, a braid is “beardless”).
M29z1. purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered}
M29z2. Being smart and witty, the Gipsy overcomes strong adversaries
M29z3. The Gipsy (more often a female than a male) is an enemy overcome by the hero (heroine) or (rare) a weak failure
M29z4.
Top 10 motifs with similar dispersal patterns
Phylogeny| Motif | Similarity | Motif summary |
|---|---|---|
| M84B1 | 97.09% | A person enters a country from where fish come to people (and comes back). |
| L119 | 96.55% | The hero and antagonist fight in the air, tearing off each other's limbs. Usually, their allies on the ground try to preserve the limbs of their leader and destroy those of their enemy. |
| F72 | 96.39% | A woman asks a man to tie her up before intercourse so that it looks like she is being raped. |
| M49 | 96.39% | The hero meets a character from the enemy camp and, taking on his form, penetrates enemies. Usually, the hero kills the person he meets and puts on his skin. |
| K27XY | 95.14% | Several men (animals), each of whom can do something better than the others, work together to accomplish difficult tasks set before them by their opponents. The competition is not intended to find a worthy suitor for a girl or to get rid of an unwanted suitor. Cf. motif K27o3 (Competition between two teams). |
| I23 | 94.70% | The door of the house opens and slams shut by itself, crushing those entering or leaving. See motif I22. |
| H22 | 94.65% | Large game animals did not have a sense of smell. They acquired it and began to flee from hunters after someone created olfactory organs for them or gave them a strong smell to smell. Cf. motif H22A. |
| M74 | 94.61% | A weak character regurgitates previously swallowed unusual food, or replaces his belching with a strong character's belching, or interprets his secretions as remains strong animals he ate. The strong believe that the weak are strong or have unusual abilities. |
| F10 | 94.56% | A woman has a second mouth (usually in her vagina) with sharp teeth. A man inserts or throws a stone, bone, stick, etc. into this mouth, knocking out the teeth or extracting toothy animals from it in this way. |
| A32B | 94.43% | The figure or imprint of a toad or frog is visible on the lunar disc; the moon is associated with this animal. |
See the 100 most similar distributions →
Map of motif dispersal
DistributionDrag the map to pan, use the scroll wheel to zoom — choose a texture or projection below
Traditions
9 recordedThis motif has been recorded in 9 traditions: Central Taiwan: Bunun (Vonum), La'arua, Tsou, Kanabu, Kanakanabu, Kumyk, Terekemen, Micmac, Arapaho, Kawaiisu, Western Shoshone, Gosiute, Ute, Southern Paiute, Japan