Berezkin Analytical Catalogue · Motif
K1H — Walled up in a hollow.
Source data for narratives and traditions is drawn from Berezkin’s Analytical Catalogue. If you use this data, please acknowledge and link to it: Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of motif
OverviewThe character finds himself inside a tree trunk or inside a rock; someone frees him by making a hole from the outside.
Berezkin category: Adventures: Acts of heroes
This is of motif type Adventures and tricks and is part of group 10, Adventures.
K1 has 9 other sub-motifs
RelatedK1A. A young man or man finds himself in a place where he is unable to move, but which is isolated from the ground: the top of a tree, a rock, a cave, a burrow, an island. This happens through someone else's fault: the antagonist lures or traps the hero, or (less often) leaves him no other option but isolation. After some time, the hero either finds a way to salvation himself, or is saved by someone else (often a bird or animal), or (rarely) undergoes a metamorphosis and no longer returns to his normal life. For texts with a fairy-tale episode in which the hero is sent down to the underworld and abandoned there, see motif K2A.
K1B. A woman is lured onto a tree, rock or island and left there.
K1c. A man is abandoned on an island but survives. After some time, the person who abandoned him comes to look at his bones. The abandoned man sails away in his boat, leaving him to die.
K1d. The hero's wife's brothers try to kill him by leaving him on an island.
K1e. The character is abandoned on an island or on the other side of a river or sea. See motif K1A.
K1f. One man traps another, driven by jealousy or the desire to possess his rival's wife. See motifs K1A, K1E, K2A.
K1g. The hero turns into a deer or creates a deer to gore the relative who sent him into a trap.
K1h. The character finds himself inside a tree trunk or inside a rock; someone frees him by making a hole from the outside.
K1i. Near the cliff, at the bottom of the pit, or in the underworld, a tree, reed, or vine grows, which the character uses to descend or climb to the ground.
K1j. The abandoned one turns into a bird and returns home faster than the one who abandoned him.
Top 10 motifs with similar dispersal patterns
Phylogeny| Motif | Similarity | Motif summary |
|---|---|---|
| L1B | 98.99% | A young woman turns into a monstrous bear and kills most people except her younger sister (Ojibwa: the younger sister of her former husband). Their brothers (or one brother) return from hunting and kill the bear, or she dies while chasing them. Cf. motif L65D. |
| B44D | 98.88% | Night and day alternate because the slain beast was black and white, spotted. |
| I37E | 98.88% | Tree mushrooms cry out like people. |
| K27V | 98.88% | The character must hit the bird with an arrow or a stone. (Cf. motif K27M, where it is not the accuracy of the archer that is important, but the unusual appearance of the creature that needs to be caught). |
| L1C | 98.88% | Those fleeing from the monstrous bear ascend to the sky and turn into stars. |
| M29D | 98.88% | See the motives in square brackets. |
| J39 | 98.67% | The antagonist makes the woman his slave. Other characters secretly come to her and kill a small animal or bird for her. The antagonist suspects that the woman could not have caught the game herself, but she insists that she did. |
| H24A | 98.65% | Opening the bag, the character releases stars that rush chaotically into the sky. |
| M37 | 98.60% | Although the character's head or entire body is cut in two with an ax or split with a stick, the character remains unharmed. Cf. motive J22. |
| I105 | 98.38% | One of the constellations is associated with the hand (with five marked fingers). |
See the 100 most similar distributions →
Map of motif dispersal
DistributionDrag the map to pan, use the scroll wheel to zoom — choose a texture or projection below
Traditions
35 recordedThis motif has been recorded in 35 traditions: Svans, Western Ojibwa (Chippewa), Eastern Ojibwa (Missisauga, Timagami and other groups in eastern Ontario), Naskapi, Menominee, Potawatomi, Five Nations Iroquois (Seneca, Mohawk, Onondaga, Oneida, Cayuga), Winnebago, Arapaho, Pawnee, Wichita; Spiro Mound iconography, Carrier, Shuswap, Thompson (Nlaka'pamux), Lower Chehalis, Upper Chehalis, (Lower) Cowlitz, Tillamook, Kalapuya, Takelma, Oregon Athabaskans: Lower Umpqua, Tututni (incl Joshua), Upper Coquille, Galice, Tolowa, Coos, Shasta; Chimariko, Karok, Hupa, Chilula, Yurok, Caddo, Natchez (incl Avoyel), Cherokee, Maidu, Nisenan, Konkov, Papago, Trio, Napo (Quijo), Kanelo (βJungle Kechuaβ), Karijona, Kabiyari, Yukuna (Yucuna), Andoque, Upper Chinook: Wasco, Wishram, Clackamas, Kathlamet